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Sacrificial Aliens's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 3.143 | 3.143 |
Horror | #13 | 2.429 | 2.429 |
Overall | #20 | 2.357 | 2.357 |
Creativity | #23 | 2.429 | 2.429 |
Gameplay | #23 | 2.143 | 2.143 |
Presentation | #25 | 2.286 | 2.286 |
Story | #27 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Alien Infiltration in your game?
The aliens have infiltrated the starship that you are boarding.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I haven't really implemented any of them. But you can see the results of horrifying actions done by aliens.
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Comments
the limited vision makes ths game really creepy, with each corner I kept hoping I would not encounter anyone, which definitely added to the tension. For the same reason I got lost several times, since it was difficult to navigate in limited view surroundings, but in general I think it's a good thing as well, because it adds to this tension and feeling lost and scared.
I like how the reduced vision helps build tension and atmosphere. I think tweaking some of the levels would be a good idea because they feel very long and not a whole lot is happening. Maybe having shortcuts open up as soon as you get the keycards or even having enemies spawn nearby whenever you pick a keycard can help pick the pace up.
Otherwise, love me some lovecraftian alien designs and the clicking sound they make. Really cool stuff!
It's a cool concept. I liked the sounds and minimalistic graphics. But the levels are too long, and also with backtracking. In the second level, after receiving the blue card, you just walk for a few minutes and nothing happens.
Really cool game, I think the shooting mechanics are unique and the it makes the combat with the aliens a lot more tense, having to wait for the opening for a quick shot! The atmosphere is also great, hearing the noise the aliens make before encountering one really adds to the suspense.
I think the levels could be a little smaller though, the corridors and rooms are a little too big for the visibility and it makes dying a little too punishing personnaly.
Good job!
I really enjoyed the game, it takes some practice getting used to not moving while aiming, but not too hard to get used to.
I think you have a nice atmosphere, the closed in POV and the empty environment are unnerving in a good way. I do not like how much damage an Alien can do to my face while I try to hold the RMB, aim and shoot with LBM XD.