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A jam submission

Dungeon EscapeView game page

Submission for TimeJam
Submitted by vanAndesen — 20 hours, 31 minutes before the deadline
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Dungeon Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#222.6732.857
Graphics/Animation#232.4052.571
Music/Sound#242.1382.286
Overall#252.3252.486
Theme/Limitation#262.4052.571
Fun/Design#282.0042.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Did you include an in-game time limitation?

Yes

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot Engine(GDScript), LibreSprite, Gimp, Audacity

How does your game apply the optional theme?
You play the game as "McStream", playing the game on his stream.

Which art and audio did you / your team NOT create from scratch?
Music

Which diversifiers did you use, if any?
Quick Run

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Comments

Submitted

I didn't find it entertaining. It just felt like wandering around hallways. I found the door not showing up until I light it irritating, but I don't think it's a bad design choice. I think it needs a new element to add some excitement. If there was something chasing me, or I was collecting something I would find it interesting instead of irritating. I also think a smaller level would have been preferable, and if you do make more, gradually make them bigger. It felt like being dropped into an ocean. Overall seems like a solid foundation but needs some spice.

Interesting game! I included it in my Time Jam compilation video series, if you’d like to take a look. :)

Submitted

Oh it's too short, I would have liked to have a few more levels :)!

Good idea the streamer, however, some reactions and some face changes would have improved the immersion.

I agree with the comment below, the first time, I couldn't find a way out visually, I persevered by searching the whole maze to find the door, saying to myself: "we must certainly light it".

It's a good base game, and I'm sure with a little extra time you would have made it even cooler!

I liked it.

Good job !

Developer

Thanks for your feedback.

Yes, I wish I had not waited over half of the given time to start working on it, got to learn to plan better.
I wanted to have more levels, but I run sour in making levels, more often than not. That is something I need to get better at and learn to do with procedural generation.

Submitted (1 edit)

A solid execution of a simple maze escape game. I would have preferred button movement  instead of mouse movement but the controls work well. The game being played by a streamer is a cool aesthetic but I wish it had a greater impact on the gameplay. I also wish there were some more sound effects and feedback while playing. Overall it's a well made game with a small scope.

Developer

Thanks for the feedback.

I did consider switching to arrow keys, but that was late Sunday evening.
Some sound effects were planned, but I had an issue with the walking sound stuttering out. So opted to drop SFX all in all.

Submitted

Good game!

A few feedback notes:

  • The movement is a bit weird to control. It woud be more comfortable if it was with the arrows or WASD.
  • I dont think its a good idea to make the finish door invisible. Even if the door is always in the same place but the maze is different, that might make the player think that it is somewhere else, and probably think the maze has no solution at all.
  • The comment section in the stream would be more interesting if the comments were made by viewers and not the streamer himself, to give a bit of inmersion.
  • Speaking of that, the timer would make mor sense to be in the "game view" rather than the stream layout.

But overall, I liked it :)

Developer(+1)

Thanks for the feedback.

I made the door invisible until the flashlight hits it, this was done to fall more in line with my original idea for the flashlight.
Would have liked to implement the flashlight better, but fell on time.

I did plan for the comment section to be comments from viewers, but just did not get around to it.

Could have placed the timer in the game-view, just did not think about it.
Thought it would fitted well in the current location, when I did the layout.