I didn't find it entertaining. It just felt like wandering around hallways. I found the door not showing up until I light it irritating, but I don't think it's a bad design choice. I think it needs a new element to add some excitement. If there was something chasing me, or I was collecting something I would find it interesting instead of irritating. I also think a smaller level would have been preferable, and if you do make more, gradually make them bigger. It felt like being dropped into an ocean. Overall seems like a solid foundation but needs some spice.
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Dungeon Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #22 | 2.673 | 2.857 |
Graphics/Animation | #23 | 2.405 | 2.571 |
Music/Sound | #24 | 2.138 | 2.286 |
Overall | #25 | 2.325 | 2.486 |
Theme/Limitation | #26 | 2.405 | 2.571 |
Fun/Design | #28 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot Engine(GDScript), LibreSprite, Gimp, Audacity
How does your game apply the optional theme?
You play the game as "McStream", playing the game on his stream.
Which art and audio did you / your team NOT create from scratch?
Music
Which diversifiers did you use, if any?
Quick Run
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