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A jam submission

Touhou - The Danmaku KillerView game page

Instead of dodging bullets, now you can destroy them
Submitted by Motepral — 12 minutes, 10 seconds before the deadline
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Touhou - The Danmaku Killer's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#292.9693.429
Audio#352.5983.000
Concept#353.5474.095
Visuals#433.0933.571
Gameplay#442.7223.143
Overall#442.6813.095
Challenge#531.8152.095
Story/Writing#551.1551.333

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Motepral(me), Spiq

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Comments

(+1)

Nice little thing we've got here. So it's a scoring target game? What genre do we call this?

On my part, I really am not sure how I should optimize my shots despite of trying a few times. The big knife seemed too useful and I just kept flinging the shots are random. But I think it's just a me thing - it's really neat and unique on paper.
I liked the BGM too so it's a waste that we don't get to play through all of it.

I made a video where I play this Jam's games and this game is in it!
https://youtu.be/PoWrHcmGjbU?t=6545

A neat idea with some beautiful visual effects.

Jam HostSubmitted(+1)

Despite the mention of not having an artist, the visuals on this are rather pretty - sword slash and bouncing knife effects in particular. I also like how knives can bounce off each other (and slashes it looked like?).

Developer(+1)

We do what we can lol, I made Sakuya's knives to be able to bounce on: the walls, other knives, Youmu's slash, Komachi's Scythe, and Reisen's Shot. Most times it can be erratic, but I thought letting that kind of interaction would be more fitting of the Jam's theme...

(1 edit) (+1)

Fun, not very intuitive, but kinda relaxing.

Is good to see something like this, just to chill, still, but I would like to see something more challenging that pushes me to obtain big scores, this is great for visuals, but there's not much to see.

Specially liked the Youmu slash and the big Scyte.

Developer (1 edit) (+1)

Thanks for the feedback, especially a harsh one, I will try harder on a challenge next time, not gonna lie, my management of the time limit was the problem there...

Submitted(+1)

Pretty fun to play around with. I wrote my name with a triple Youmu slash.

Developer(+1)

Your comment gave me the idea to create a option for a lingering effect in the path...thank you LOL

Submitted (1 edit) (+1)

Love this concept! Visually entertaining and refreshing gameplay!

The "HELP" could have been a bit more refined explaining what are the "enemies" we are attacking. Additional feedback when breaking or attacking the enemies would be nice.  In -game, "Back to Menu" appears to break the game as no enemies will spawn in. However, closing and opening the game again will fix it.

Really hope you continue with this or at least publish a fleshed out/polished build in the future. Had lots of fun!

Developer

thanks  for the feedback! the game breaking after going back to the menu was untested, it was an easy fix, but the JAM time  was a problem there, as for what the enemies are and the such, there was no narrative behind the game, only the concept of generic Touhou enemies, and skills of 4 Touhou characters for the player to use, there is a feedback for enemies dying, but it seems it was not very effective for you, and about publishing, I'm planning to do such thing, but I'm not sure when or if it will still be using Touhou Themes, I don't know how publishing  something with it's IP works...

Submitted(+1)

Is pretty neat! The visuals are quite nice, though I have basically no idea what's going on beyond what Help says

(1 edit) (+1)

While I have to agree this does feel limited to a tech demo, it also seems like the perfect foundation to build into a larger game. The visuals are nice and the left-click/right-click combo attacks are pretty interesting, there just needs to be somewhere more for it to go. Maybe with some meters or other mechanics to incentivize not spamming attacks as a suggestion.

Shoot the Bullet is one of my favorite main series games, so the concept of attacking danmaku is definitely something I would play if this was expanded on.

Developer(+1)

thanks  for the feedback! I'm thinking about that kind of thing, but I have no experience with mobile and wanted to try something there, but the meters and some kind of resource to exhaust sounds very nice! I thought that StB was one of those games almost none liked...the main idea came to me from it, glad someone noticed it LOL, if you want it, I can tell you if/when there is a improved version.

Haha, yeah, I'm not super big on standard bullet hells, so I always like it when games get creative with the format and StB was really satisfying to play for some reason. Feel free to let me know about any updates to this, but I went ahead and followed you, so I should get a notification automatically if I keep my eye on Itch I think.

Submitted (1 edit) (+1)

looks super good with all the vfx, i see it's just like a tech demo but it's neat. scythe in the center seems to be the supreme technique if you don't care about combo

Developer

my plan was to create different challenges on the danmaku patterns to encourage the player to use the different tools depending on the enemy type, but you know....time limit...

Submitted(+1)

To be honest because there are no characters I thought there was going to be nothing to the game, but it's very pretty to look at and it implements the theme well.

Developer

I didn't know that not having the characters visually was that much of a letdown...not having an artist was hard to deal with...

Submitted(+1)

Don't misunderstand! I think the game is very cool despite not having characters, I just thought that it was worth mentioning.

(+6)

Hello everyone!
I'm Spiq, co-creator of this game and ... Well ... We did our best! The concept of the game would be to use the 4 characters and their abilities to destroy the enemies (Red Exagramas), however we didn't have much time to continue the project and make it "tasty". We are two developers trying to get back to producing, but I am more focused on audio (and I had to write scripts in C #) and Keyne is very drawn to programming (but he doesn't know how to do much art). Sorry for the bad mix of the song (we did it in the last 20 minutes and it ended up with a (very bad) cover of "Kid's Festival ~ Innocent").

Thank you for playing and giving us this opportunity!

Note: This text was all translated by google, because I am too tired to think. If there are strange sentences ... you know why.