Thank you so much!
dosei
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I really liked this! I think the concept was really original and even though there was a lot to read, it was enjoyable to do it! music and visuals are very good and if it wasn't for the Mokou fight (which I liked) I wouldn't be able to say it's RPGMaker. My favorite quest was probably the lore quiz with Keine. btw Tewi... found the Jojo reference lol
Thank you for the feedback! To be honest I was playtesting and noticed the out of bounds thing too. But... I like when I go out of bounds in games so I pretended not to notice and left it unblocked (in the team I was in charge of blocking out the level) lol in fact I left a couple other escape routes in
I know you probably pictured something different in your mind for the end result, but I still think the amount that was done is impressive for 3 days of work, and I would say it is quite finished for a jam project! I like the pixel art for Reimu a lot and the dash + melee gameplay works! Also like the chill music
I'm a big fan of Contra! One of the first games I played, I've played all of them quite a bit so it's very nice to see a Touhou version. As a suggestion, I think the original NES controls of crouching with down arrow work better, I know shooting straight down by having to jump is a pain but the separate crouch button is really difficult to juggle. Otherwise the gameplay was very good! and I love the title screen
I like the expansive scenery and the feeling of flight, I think that's really well achieved! Marisa works better than Reimu IMO because of the camera. If you allow me a suggestion I think limiting the amount of turn you can add would help, because it's easy to spin out of control so the game becomes difficult to control. In any case this is a very cool game concept!
I was totally not expecting the VN to turn into arcade games! it was very fun. Music is very good and the writing is nice. I managed to score so bad in DDR that the score turned positive (also, unexpected rumble was a nice touch!). Love the Mode 7 style on the racing game!! how was it achieved if I can ask? is it just a quad with a stretched texture or is there more to it?? loved the VN backgrounds too btw.
I just think the overall atmosphere achieved here is great!
Loved everything about the game. The snes graphics, the character art, the dialogue, the concept of robbing a bank, the vault background, the gameplay... one of my favorites for sure! I only got 1735 coins on my first try though.
Also the bgm is amazing, checking the artist soundcloud now, what is the name of the track you used?
Why is the character art so cute??? it's fantastic I love it, also the music is really good and the story is very funny and easy to read (the english is rough, but adds to the charm a lot). Never expected the katamari like gameplay and the story about the machine, really one of my favorites in this jam.
Well the graphics are mostly paint stuff but the gameplay is surprisingly nice after you manage to understand where to click (hard to see until I saw the guide) and even if most actions give little to no feedback. I think the same game with good graphics and UI would work pretty well with the gameplay as it is
Such a super fun read and then... OH MY GOD T-T. Thank you so much for making this I loved every second of it and yes it made me cry. You are super talented, the VN just flowed and the art is so pretty, specially in love with how you drew Kogasa. The music is just right too. I want to give this an 11 out of 10.
SO cute I teared up, so real too. Probably my fav on the LGBT theme. I also found the random small talk with Reisen super enjoyable and relaxing, which was unexpected. And the art is so good, they look so pretty (thanks for that ending cg btw lol).
PS: my only technical gripe is that changing the auto delay doesn't seem to do anything, so I couldn't use auto mode which I usually prefer (too slow on default).