Play game
Magical Eats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.565 | 4.565 |
Audio | #4 | 4.391 | 4.391 |
Overall | #8 | 3.674 | 3.674 |
Concept | #9 | 4.043 | 4.043 |
Use of LGBT Themes | #10 | 3.522 | 3.522 |
Gameplay | #12 | 3.304 | 3.304 |
Narrative / Writing | #22 | 2.217 | 2.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Prismriver, Texel, Schmagons
Streaming Permission
Leave a comment
Log in with itch.io to leave a comment.
Comments
*Sees stage 5* Is this what they call speed-dating?
Fast-paced puzzle fighters aren't my cup of tea so it's rather hard for me. I get the gist of the gameplay though, I'm sure it's alright there.
Loving the cute vibe given off by the art and the music, especially after playing the non-bugged version.
I've showcased this game in my video there (though it's the buggy downloadable version):
https://youtu.be/DgMV-QbPx7g?t=1133
bad at these quick puzzle-like games last time i got a tetris was in '92
managed to nuke almost all of the stages by mashing space to just be way faster than then and after 1 or 2 attempts with bad rng it worked out
pictured: what the game looked like after five seconds of hammering space
rhythm game concept always cool and maybe it is here if you are good at these kindza games
anyway music is jazzy and art is really nicely animated and looks super clean very well done
Interesting concept and I'm very fond of puzzle fighters. The art and music together is lovely, really cute. Some gripes I have with the gameplay though is that attacks from opposing sides show up on your board the moment they happen, instead of waiting for you to place a block first, which ends up making any intense moment feel wonky and unfair, especially since you have the whole rhythm system to deal with when trying to handle enemy combos with your own.
I haven't tested it yet, but I think the art and music in this, when combined, can cure cancer. I have to agree that most stages are too difficult, but I like playing match 3 games once in awhile and this was still pretty fun.
I dig the concept but the game is way to hard. I should mention that when you failed the timing of the metronome, the blocks are placed at random, at first I legit thought the game was bugged, I think it could be communicated better. There are a few bugs and unpolished at places, but if someone can beat it, I believe it is a great game for them . Also the art is just S+++ tier, just like the last few games.
I do still looking forward when this have online multiplayer so I can play with friends, it could be another competitive falling block puzzler.
I am so terribly bad at this game, I can barely play it at all, so I can't really give a fair asessment. It's very cute though! I'm sure other people can play it much better and give proper review
As someone not trained in these match-3 games, Meiling was the best I could manage by playing legit. Sakuya and Parsee, I managed to beat in a few retries by just spamming, which I'm not sure how to feel about.
Also, as someone not musically trained, the rhythm elements didn't do much. I don't really see the significance of the 4th metronome tick, and I was overly reliant on the visual indicator to know when to drop. I think the music would have to be much less subtle for it to feel natural for me to only tap once each measure.
I like the concept. In practice, I tend to focus more on getting the most amount of blocks down with the correct timing than actually matching colors, so there's definitely a learning curve. I can see the the appeal of something like a scoreboard or a vs human mode here.
cute game and concept but very buggy, game softlocked on me on several occasions. hopefully updates fix this!
Thank you, it turns out the softlocks were due to issues with the audio manager not exporting properly(?)- This has been fixed and the game should be in a much more playable state.