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A jam submission

ClonebotsView game page

Clone yourself, solve puzzles, and get to the end as fast as you can
Submitted by volutedberet (@volutedberet) — 15 hours, 32 minutes before the deadline
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Clonebots's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#14.0774.077
How much do you enjoy the game overall?#23.6923.692
Gameplay#23.9233.923
Overall#33.6003.600
Visuals#33.7693.769
Audio#152.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours, and around 45-55 minutes

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Comments

Submitted

This game is insane! You blew me away with how much you did in this short time frame. All of tbe features feel really polished and the game has a solid amount of levels.

Submitted(+1)

Great game!! Even made in Unity too?!?

I have been humbled.

Developer

Glad you liked it :)
Yea, have been using unity for a good few years now, so i have a pretty good routine built out with it

Submitted(+1)

great game ! has potential to be way more than just a game for a jam 

Developer

Thanks :D

Had to cut a ton of ideas, because i overscoped back when i was coming up with the idea (as i usually do lmao), so doing a post jam version that adds in said ideas, more levels, and polishes the controls up a bit could be cool

Submitted

How did you get all that done in unity in 3 hours, well done. I like the clone ability, excellent job.

Developer

A handful of years worth of experience, and cutting like 99% of my ideas lol

Also glad you liked it :)

Submitted(+1)

I like the visuals and the way the controls are made!

Developer

Glad you liked it :)

Submitted(+1)

I like the assets and the cloning mechanism. Controls are a bit hard to adapt to. But is a really good game.

Submitted(+1)

I really like the concept and the art

The jump controls for me are a bit frustrating and one wrong full jump can mean a restart. Also the 3 different kinds of restart are confusing at first

But I really liked the puzzle mechanics and the cloning is super well implemented, I especially liked the random little faces, great job!

Developer

Thanks :D

Yea, the jump is a bit of a weird one, but once a player get's used to it, there are a lot more possibilities level design wise imo

Also yea, the restarts were last minute afterthought, but i really wanted to squeeze in all 3 modes, otherwise it would be annoying lol

Submitted(+2)

How did you complete such a cool game in slightly less than 3 hours? GG!

Developer

The secret is dropping 99% of your ideas, and drinking 3 cups of coffee for the last hour, just to get the few, badly difficulty scaled levels into a playable state lmao

Submitted(+1)

So true!