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Clonebots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #1 | 4.077 | 4.077 |
How much do you enjoy the game overall? | #2 | 3.692 | 3.692 |
Gameplay | #2 | 3.923 | 3.923 |
Overall | #3 | 3.600 | 3.600 |
Visuals | #3 | 3.769 | 3.769 |
Audio | #15 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours, and around 45-55 minutes
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Comments
This game is insane! You blew me away with how much you did in this short time frame. All of tbe features feel really polished and the game has a solid amount of levels.
Great game!! Even made in Unity too?!?
I have been humbled.
Glad you liked it :)
Yea, have been using unity for a good few years now, so i have a pretty good routine built out with it
great game ! has potential to be way more than just a game for a jam
Thanks :D
Had to cut a ton of ideas, because i overscoped back when i was coming up with the idea (as i usually do lmao), so doing a post jam version that adds in said ideas, more levels, and polishes the controls up a bit could be cool
How did you get all that done in unity in 3 hours, well done. I like the clone ability, excellent job.
A handful of years worth of experience, and cutting like 99% of my ideas lol
Also glad you liked it :)
I like the visuals and the way the controls are made!
Glad you liked it :)
I like the assets and the cloning mechanism. Controls are a bit hard to adapt to. But is a really good game.
I really like the concept and the art
The jump controls for me are a bit frustrating and one wrong full jump can mean a restart. Also the 3 different kinds of restart are confusing at first
But I really liked the puzzle mechanics and the cloning is super well implemented, I especially liked the random little faces, great job!
Thanks :D
Yea, the jump is a bit of a weird one, but once a player get's used to it, there are a lot more possibilities level design wise imo
Also yea, the restarts were last minute afterthought, but i really wanted to squeeze in all 3 modes, otherwise it would be annoying lol
How did you complete such a cool game in slightly less than 3 hours? GG!
The secret is dropping 99% of your ideas, and drinking 3 cups of coffee for the last hour, just to get the few, badly difficulty scaled levels into a playable state lmao
So true!