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A jam submission

SquareOffView game page

Control character by changing gravity! Trijam submission!
Submitted by kahirus — 2 days, 14 hours before the deadline
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SquareOff's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#133.6253.625
How do you rate the game overall (you can consider fun, dev time, etc.)?#193.5003.500
Audio#292.8752.875
Overall#313.2003.200
Visuals#313.0003.000
How well does the game fit the themes?#363.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours, just in time limit

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Comments

Submitted

While the game is okay, the game doesn't match that much to the theme, having just two inputs for a four dimensional gravity doesn't feel quite right.

Submitted

Really good idea with lots of potential for future expansion!

Submitted

Good concept. A bit hard but not impossible. Very challenging in order to be fast.

Submitted

I'm not sure what I think about the usage of the theme. The theme is bidirectional and that basically only applies because you can either press left or right arrow, but it would be nicer if you could use all the arrow keys. And your movement is quadra-directional (as in, you can move in 4 directions). Maybe there's something I'm missing here.

Many hitboxes were quite big. It's not a big problem with the end trigger, but the death trigger killed me even through walls.

As for the music, I don't really think that there is any time in the 3 hours to make music on your own. Typically when you see people make music for this jam, it's done by a seperate person who either only does the music, or music and sound effects. That's because with such a short experience it's better to focus on mechanics rather than on the sound design. Your theme has some nice melodies, but without the harmony (as in the chords) it feels a bit empty.

It was still a nice experience. Good job and good luck in your Godot journey!

Submitted

Game fits the theme nicely with the rotating gravity using the arrow keys.

Level design was just hard enough as it progressed to not feel entirely unbeatable. 

Submitted

Awesome what you achived in this small time frame! The level design was neat and my favorite part was figuring out how to solve a room as fast as possible

Submitted

Fun game! The timer is a nice addition. 

Submitted

nice game, I got in rythm and was able to keep going. Potencial for maybe adding some ryhtm to the levels.