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SteveD

60
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A member registered Mar 02, 2018 · View creator page →

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Well polished, fun, and a good reminder of my place in the hierarchy. A very creative mechanic to boot, nice job!

Awesome. It took a second to get used to, but once you get a good flow going it really is meditative. Nice job!

The music and visuals matched real well. A pretty solid experience.

I tried to line the options up in a way that worked, the results were sometimes hilarious. Nice job!

Solid backbone of a game, enjoyable and well polished. The take on the theme got me the first time, lol

Excellent take on the theme! Nice job

A very unique and wild concept, fun too. Cool game!

Great atmosphere and solid execution. Shooting the blocks is pretty juicy and satisfying, nice job!

You took 'challenging' in a different direction. Quite an emotional experience, nice job!

It definitely brought back memories, haha. Fun & solid visuals too!

Couldn't quite get the audio & visuals to line up all the way unfortunately & didn't have time to rework the system entirely

Really solid controls and a fun puzzle concept

A cool concept. If you had time it would have been nice to have a restart option in the game and the ability to move and jump at the same time.

The last few seconds were pure chaos, haha. Nice job!

I got the hang of it I think on the second run, a good balance of resource management and doing what you can with what you have. Nice job!

Cool concept, took a bit to figure out the mechanics but spreading and exploring the maze was enjoyable

Really cool game, the zombies are a bit tough to work with, but it's they're impressive considering the time.

Cool puzzles for the jumping mechanic. The challenge curve was good, holding against a wall definitely helps a lot with timing and positioning.

Excellent deployment of music. Fun game overall, nice job!

Fun game, I thought the sfx and visuals matched real well too. I like how it incentivizes you to both plan ahead a little bit and make do with what you have.

Cool mechanic. I especially liked the risk/reward of trying to line up as many as I could in a row to get a bigger score. Nice job!

Fun game with a solid aesthetic. The timings of the eye lasers were well timed to mess with the player.

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Thanks!

I actually forgot the solution to one of the puzzles and had convinced myself you needed to fry 2 to get it done. lol

Aseprite for the sprites, got it on sale a while ago otherwise I'd still be using gimp. The particle effects are just the GPUParticle2D node in Godot.

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That definitely looks like a bug, haha. Actually was able to reproduce it pretty easily too, the crossover tile is a bit funky so it's probably messing things up, the propagation code is a bit of a rats nest though so I'm not too surprised.

An excellent aesthetic and fun gameplay!

Very enjoyable and responsive gameplay. I think the SFX did a lot to give it a good game feel.

Really well executed and fun. A few of the levels got me, overall a manageable level of challenge and the last level was a good 'tough' one (although in the end I was able to cheese it with the coyote time :P)

Neat concept. It's a nice challenge to try and block the shots.

Fun game, the aesthetic is really consistent and cool.

Cool game, I liked the additional twist that it takes a bit to get from one side of the tram to the other before you can reverse direction. Difficult though, haha, I think I got up to 5 trips or so on my best run.

Lots of personality and enjoyable to play!

Plays like a poem, good work!

It's a neat toy, pretty satisfying too

Really fun, good integration of the theme. The art & sound matched well. I think the 3d+sprites style (while also looking great) gave some extra context for managing the enemies that would have been missed in a flat 2d style. Nice work!

Visually wonderful, and I think the quiet audio presentation was a good match. Enjoyable mechanic too, with a good difficulty curve.

A good balance of chill and challenging. Being able to 're-score' on the flowers got me playing greedy and making mistakes (which helped the challenge and fun imo). Nice job!

A really solid experience! The trade-off between picking up experience and leaving it behind to have more info on where the enemies are was challenging. The upgrades had some nice variety and felt impactful, too. Nice work!

Agreed, I think really anything to make the player 'feel' the resource gain would have helped a lot. Plus more stuff in general, maybe after doing a few more of these I'll be able to increase my scope a bit. Thanks for the feedback!