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Qwarith

28
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A member registered Jan 19, 2020 · View creator page →

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Демка вышла добротной. Интересный шаг в сторону от типичного для Helltaker и Examtaker сокобан-геймплея в сторону тех двух боссфайтов и в принципе боёвки.
Очень рад видеть новую фан-игру по Helltaker.
Жду продолжения.

Thanks for playing, these are definitely good suggestions to implement after the gamejam.

Thanks for playing, i haven't really tried playing through shield stacking.

Thanks for playing!

Great job, very polished game.

Awesome, very polished game, completed easy and normal mode. That's cool there are tricks you can utilize, like throwing the wrench between two lanes or using the storm end to kill all enemies.
The hard difficulty is where lightning RNG really hits hard. My best is third storm.
Realizing that you can just stomp on slimes is really a gamechanger.
Great job!

good job

Well done!

I think turning around should be faster, and jump feels a bit heavy. Otherwise cool game.

Well that was fun

Very cool.

Actually very-very cool.
Completed the game 3 times: with x8 damage, with ~100% stun and speed/hp only
1) x2 damage is OP when you have a gun
2) Roundhouse kick is a really fun mechanic to take out crowds, some invul during it would come in handy.
3) Speed/HP only was the pacifist run. +50HP sounds cool but really you never drop below 50%.
I would say stun duration is the least useful one there

Morning visual effect + music gives off hotline miami vibes tbh. Pixel italic font looks PERFECT
Great job!

Good quest game, great job.

cool.

Great visuals, great sfx, and very fun. Good job!

Very cool and cute game
Noticed minor sfx bugs
Good job!

The concept of rebuilding the skill tree in real time while in battle is really creative, feels a bit overwhelming at start tho
 Visuals are pretty and consistent
Good job

(1 edit)

As a precision playformer enjoyer, i didn't enjoy this one
The lack of view hits hard, every jump on the upward section with springs feels like luck, i have no idea where is the next or previous platform is past first two.
No checkpoints also makes the whole level 2x more frustrating to retry.
The visual looks fine tho

The way stacking animals affects your movement is fun and creative, good job!

Thank you

The point is, you always take the first action in turn and you can cancel enemy attack if you just oneshot the enemy
Thank you for the feedback

(1 edit)

OK gameplay, energy requirement progression (100 -> 400 -> 600) feels a little boring to achieve
But the music switch was hilarious in its own way
And i liked Nicola's goofy artstyle
So ultimately, i had fun

i don't get it

First time i completed it on 32/38 felt like i didn't understand the rules
I thought the "open connection" means connection to one of GND
After that i got 39/38
A nice puzzle, i guess some more detailed explanation of the mechanic or examples would improve the experience, but i had fun anyway

Really dope for 15 minutes spare

My score is ~618, really got me thinking on 5/8.

Gameplay feels good and not boring within these 8 levels. I'll note that it was simpler for me to just stick to control one side.
Visuals are great.
Audio is nice.
Fits the theme very well.
Overall great

the fact that you can learn camera controls (WASD) only from a secret sign is just bruh
otherwise it's cool

FEZ + PORTAL = cool