My current high score is 8430 Joules! I loved the visual style in this game and chasing down each of the bright spots; I would have liked to be able to move faster, but I guess when you are a flower you take whatever movement you can get. I liked strategizing about which of the two available spots would be better based on the likely distance to the next sunspot. Also creative use of the sunset theme!
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Dawn Till Dusk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.417 | 3.417 |
How well does the game fit the themes? | #10 | 4.167 | 4.167 |
Audio | #13 | 3.083 | 3.083 |
Gameplay | #13 | 3.250 | 3.250 |
Visuals | #14 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4.5 hours. (Design 30 min. - Art 2 hr./Development 4 hr. (Parallel))
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