Im 21s :D
It was really fun and rewarding despite being short.
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 4.333 | 4.333 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #5 | 3.933 | 3.933 |
Gameplay | #6 | 4.000 | 4.000 |
Visuals | #11 | 3.600 | 3.600 |
Audio | #11 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours each, served concurrently
Im 21s :D
It was really fun and rewarding despite being short.
Can't say I liked it but I can't say I hated it. I'm pretty neutral since I spent most of my time confused. I assumed Red letters meant Don't Touch, Green meant Good to Go and White meant ... ? Turns out they were just positioning which can be seen by your literal position. Not sure what I think about that since it's similar to a shooting game (certain arrows/arrow combos shoot certain directions) but the letters kept flickering around even when your relative position hasn't changed.
I believe I liked the basic premise but not the execution.
Really cool way to progress through the level, and great visuals. Good job !
1 minute and 40 seconds? it definitely did not feel like that much time passed! Also, what do the colors (on the letters) mean?
The timer might be wrong, it was kind of a late minute addition :)
The letters should conform to your fingers on the keyboard ( QWEF for the left hand, JIOP for the right hand ), and correspond to 8 tentacles, one every 30 degrees in a 240 degree arc pointed down, the right letters are "Right below you" and the green ones are to the sides and up, at maximum coverage. The entire system is very clunky, and should have worked differently, but that's all i got in 3 hours :)
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