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A jam submission

The Chess Club (TriJam)View game page

Defend DJ King from the rowdy crowd.
Submitted by FrogSoft (@frogsoft_) — 7 minutes, 4 seconds before the deadline
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The Chess Club (TriJam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.7863.786
Visuals#53.8573.857
How do you rate the game overall (you can consider fun, dev time, etc.)?#123.1433.143
Gameplay#173.0713.071
How well does the game fit the themes?#233.1433.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 5 people, the longest (programmer) - 5 hours, the rest under 3.

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Comments

Submitted(+1)

Still cant get over the yelling :D Now, lets ask the most important old question, why is the queen a security? What happened to her king? Is he the one plotting against the queen with his pawns? Definitely need a game theory video on the lore of this game. 

Submitted(+1)

I was spamming that space bar like no tomorrow, only for the game to humble me as things got intense. I still couldn't figure out a way to beat the non-linear piece, sadly. The audio was very good, I would have loved if the indication to shove, apart from the beat, was also somewhere near the player/board and not shoved to the corner. Overall, very fun to play and felt like a proper game!

Submitted(+1)

This was fun! The writing and voice acting were on point, and made it fun to lose just to hear the voiceline. The art is charming. The variety of characters with different movements kept me on my toes. I enjoyed how both the movement and art are chess-inspired, using a dance floor as the board. It made me want a diagonal shove too, cuz I'm the queen.

The first time I loaded it up, music and gameplay beat lined up pretty well, and it felt good to hit perfectly on the beat. I did think the timing was quite strict. Maybe if you're just a little off you could shove with a smaller range, instead of all the way down the dance floor, so that it's easier to make those last-minute saves. Or maybe if you're super perfect you could shove diagonally too, which would also help with those last-minute saves.

The second time I loaded the game it was off by a quarter beat. I've found with my game too that sound on the web has some lag sometimes that makes things play out differently online than they do in my game engine. Seems tricky to deal with!

Overall great game, and impressive teamwork. All the elements really came together.

Submitted(+1)

pretty cool idea and the diffrent enemies make it pretty cool, but the timing feels a bit too strict,other than that pretty awesome

Submitted(+1)

I like the art and the bad guys! It would be nice if you also had to move to the beat. But I like the concept!

Submitted(+1)

Nice idea. The music was totally off-sync for me tho.

It took some time for it to start, and the beat was not syncronized at all. But great visuals, nice music (loved the DJ talking heh). Good jog overall.

Submitted(+1)

I love the idea, but was hard to play since there is no way to adjust for audio lag - so I had to play not to the music but looking at the rotating arrow. But I think the concept is fun!