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A jam submission

FroggersLocalMultiPlayersFanGameView game page

4MB Froggers ReMake LocalMultiPlayerS FREE FanGame WebGL Wasd Arrows Arcade 2P on shared keyboard 1 or 2 sessions rounds
Submitted by investus.itch.io — 2 days, 21 hours before the deadline
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FroggersLocalMultiPlayersFanGame's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.3333.333
Visuals#93.1673.167
How do you rate the game overall (you can consider fun, dev time, etc.)?#93.0003.000
Audio#141.5001.500
How well does the game fit the themes?#221.1671.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
this ia a long old game froggers a fan game but here are 9 slots for 2 players extended and you do it a while never before yet fiinished hope less bugs but use this jam here to fix if there are bugs

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Comments

I did a procedurally generated version of frogger but could never get the cars properly spaced :/

Submitted

Good but doesn't fit theme. 9/10

Developer (1 edit)

once more to easy the gameplay ++, alternative to your thoughts ?/10

= if combine classic snake 2d with 3d crossy roads a swarm? (not ai/s/g costly remote controlled parametrics game show but a gameplay for 2 on keayboard)

=read a few in gamepage - comment if you have better description to it, to keep it easy not makeing it harder with faster birds, snake, butterfly, crocodiles. Simple for not hard core gammer the player 2.

-configuration menu was the idea to checkbox them and but again increase difficulty for player 2/?

Submitted

Fun like the original, doesn't quite fit the theme

Developer (1 edit)

through the lens of remote-controlled swarms, we can draw parallels in movement dynamics, obstacle interaction, and real-time decision-making, thereby providing insights into both individual behavior and collective systems. remote controller with a keyboard for 2 frogs is also a swarm, in long time view they hit the scores, a moving swarm for every goal and this game provide real-time decisions to avoid collisions, and frog swarm audio.

Submitted

Played your game. It's the good old experience :)
Your collisionshapes are a little hard to predict sometimes. I often died without visually touching anything, which is really frustrating and might get users to ragequit your game.

If you have time you might also want to add sound (or fix the bug that made it play no audio) and yeah... your game might profit from the use of a color-palette.

Besides from that I love the overall-idea to bring a competitive multiplayer-froggeras a web-version to boring  offices and IT-classrooms. Good job ;)

Developer (1 edit)

new release has updated the precission, enabled audio: however it needs to click or press Enter on game to hear the sounds because of standard html configs, play again see collision have been changed and then we know are they ok.

Developer (5 edits)

on arcade this game was long played for over 3 hours a lot but post in game page if thera are comments or if you find in jam something to fix, a swarm by time if you see 9 slots , rounds https://investus.itch.io/froggerslocalmultiplayersfangame