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Bad Toaster Dream Trijam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 3.889 | 3.889 |
How well does the game fit the themes? | #8 | 3.667 | 3.667 |
Gameplay | #11 | 2.444 | 2.444 |
How much do you enjoy the game overall? | #11 | 2.556 | 2.556 |
Overall | #11 | 3.056 | 3.056 |
Did you make it in 3 hours (put 5 by default) | #12 | 4.667 | 4.667 |
Audio | #16 | 1.111 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Up to 3 h.
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Comments
Very cool point and click game! You have actually done so much work in 3 hours, very impressive!
No matter how much I manage to achieve in Trijam time limit, there is always something more what I want to do... I think I overscoping a lot.
Thanks for your feedback!
The robot's a little unforgiving; it kills you for burning one slice toast :D
Really dig the pixel art you made! Only wish there wasn't repeating dialogue
He was programmed to cook perfect toastes, of course he is demands not less from human xD
Thanks for your feedback! Repetative dialogues really is issue.
Hi!
It's a pretty interesting game. I like how our choices change the game.
It is a bit slow though, you need to read the whole text again to toast one slice again and again.
Do we actually win after getting 999 toasts though? I am too lazy to try it out :P
I glad you are, cause I wasn't able to implement 999 toastes win condition and stay under 3h limit. I can only imagine somobodies frustration if they actually try to beat the game like that...
And you know how they say, true developer MUST be lazy =)
Funny little story. Quite creative.
I think the background of the textboxes should be darker, it's a bit hard to read at times.
Also maybe don't have a wrong decision make the player restart the whole game, especially if it seems like the right decision (pouring water on the extension cord for example). Or for having burnt a single toast.
But still, definitely an interesting idea.
Thanks a lot for your feedback! I thought about making a slider to tune text box bg opacity, but run out of a time.
Some of game endings requires full restart after failure to achieve, but yes, I should give an option to restart or just roll back decision.
Thanks for your feedback!
I really like the concept, but the dialogue is very long. With more time, a skip button solves this. Congratulations!
The visual is very cool!
Thanks for your feedback! =)
Once you start getting repeated messages, you need some way to skip it. Usually a click on the message will complete it and show the buttons instantly instead of having to wait for the character to appear.
I unplugged him, I think it is the only way, unless there is something else with the fence and wind, so far I didn't find an use for those.
As always, if only I had 3h more to implement proper message skip and more story options. I was thinking about playing dialogues only once for repitative actions, such toastes + bonfire.
There is also bug when dialogue won't start after distracted time out. And I forgot to actually make it possible to win the game by cooking 999 toastes and many many more things (animated actions, sfx, e.t.c.) was abandoned due to time limit.
Thanks a lot for playing my game and giving your honest feedback, I appriciate that!