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A jam submission

Bad Toaster Dream TrijamView game page

Short pixelart quest
Submitted by deusalgor (@deusalgor) — 2 hours, 41 minutes before the deadline
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Bad Toaster Dream Trijam's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#23.8893.889
How well does the game fit the themes?#83.6673.667
Gameplay#112.4442.444
How much do you enjoy the game overall?#112.5562.556
Overall#113.0563.056
Did you make it in 3 hours (put 5 by default)#124.6674.667
Audio#161.1111.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Up to 3 h.

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Comments

Jam Host(+1)

Very cool point and click game! You have actually done so much work in 3 hours, very impressive! 

Developer(+1)

No matter how much I manage to achieve in Trijam time limit, there is always something more what I want to do... I think I overscoping a lot.

Thanks for your feedback!

Submitted(+1)

The robot's a little unforgiving; it kills you for burning one slice toast :D
Really dig the pixel art you made! Only wish there wasn't repeating dialogue

Developer(+1)

He was programmed to cook perfect toastes, of course he is demands not less from human xD
Thanks for your feedback! Repetative dialogues really is issue.

Submitted(+1)

Hi!
It's a pretty interesting game. I like how our choices change the game.
It is a bit slow though, you need to read the whole text again to toast one slice again and again.
Do we actually win after getting 999 toasts though? I am too lazy to try it out :P

Developer

I glad you are, cause I wasn't able to implement 999 toastes win condition and stay under 3h limit. I can only imagine somobodies frustration if they actually try to beat the game like that...
And you know how they say, true developer MUST be lazy =)

Submitted(+1)

Funny little story. Quite creative.

I think the background of the textboxes should be darker, it's a bit hard to read at times.

Also maybe don't have a wrong decision make the player restart the whole game, especially if it seems like the right decision (pouring water on the extension cord for example). Or for having burnt a single toast.

But still, definitely an interesting idea.

Developer

Thanks a lot for your feedback! I thought about making a slider to tune text box bg opacity, but run out of a time.
Some of game endings requires full restart after failure to achieve, but yes, I should give an option to restart or just roll back decision.

Thanks for your feedback!

Submitted (1 edit) (+1)

I really like the concept, but the dialogue is very long. With more time, a skip button solves this. Congratulations!

The visual is very cool!

Developer

Thanks for your feedback! =)

Submitted(+1)

Once you start getting repeated messages, you need some way to skip it. Usually a click on the message will complete it and show the buttons instantly instead of having to wait for the character to appear.

I unplugged him, I think it is the only way, unless there is something else with the fence and wind, so far I didn't find an use for those.

Developer

As always, if only I had 3h more to implement proper message skip and more story options. I was thinking about playing dialogues only once for repitative actions, such toastes + bonfire.
There is also bug when dialogue won't start after distracted time out. And I forgot to actually make it possible to win the game by cooking 999 toastes and many many more things (animated actions, sfx, e.t.c.) was abandoned due to time limit.

Thanks a lot for playing my game and giving your honest feedback, I appriciate that!