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Mad Scientist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.786 | 3.786 |
Audio | #2 | 3.643 | 3.643 |
How much do you enjoy the game overall? | #2 | 4.000 | 4.000 |
Overall | #6 | 3.548 | 3.548 |
Visuals | #7 | 3.500 | 3.500 |
How well does the game fit the themes? | #11 | 3.143 | 3.143 |
Did you make it in 3 hours (put 5 by default) | #11 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
Fun game. Even quite playable on mobile (got a score of 458), I think touch controls are a perfect fit for the game. 🙂
Having the red balls accumulate AND "corrupt" the green ones was a great idea to increase the difficulty as the game goes on!
Very nice! At the end, it was essentially putting the red one away so the green could spawn without being transformed immediately into red ones, I ended up with a score of 675!
Nice!
You could take it to the next level by adding more chemicals (maybe a blue one)
Very nice, I am amazed you were able to produce such neat visuals in this short amount of time. And fun to play. Congrats !
Interesting drag and drop gameplay.
My only advice would be to change the mouse sprite to something that makes it a little more obvious on where it's pointing.
Interesting drag and drop gameplay.
My only advice would be to change the mouse sprite to something that makes it a little more obvious on where it's pointing.
It was fun ! It took me some time to figure out that the green ball become red after they touch a red one which increase the difficulty a lot. But I had fun nonetheless !!
Pretty good game, fun to play.
A bit far from the theme in my point of view, but I played several times! :)