Enjoyed the game! I think if you could grab the corners of the triangles it would be easier to maneuver the triangles. I spent most of my time knowing how to solve a puzzle, but trying to get the triangles to cooperate.
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Trijam 94 - Angles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Overall | #2 | 3.846 | 3.846 |
How much do you enjoy the game overall? | #3 | 3.769 | 3.769 |
Gameplay | #3 | 3.692 | 3.692 |
Audio | #5 | 3.308 | 3.308 |
How well does the game fit the themes? | #6 | 4.000 | 4.000 |
Visuals | #9 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
Comments
I made the bad triangles clean up their room and sent them to bed without food. ๐
No, I agree, I have to change that. I stumbled upon that numerous times too.
It's especially frustrating when you have carefully aligned most of the triangles, and the last one catapults everything away because you clicked on the wrong spot. ๐
Very smart usage of triangles! The blue area is not distinct enough from the white one on my screen so I had to check twice on the first level, but after that, everything went very well.
Congrats!
Very neat and fun.
It would be perfect if you could add a 'restart' button, I have been able to lose a triangle into the ground and I had to restart from scratch.
Good game :)
I noticed that the centre of the triangles would jump to the cursor when you press them. It would be nice if I could hold a corner of a triangle to move it
It reminds me of an old japanese game I used to play with my parents ages ago !
Adding the physics was a fun idea, even though it's tough to manipulate sometimes, it's part of the experience :) Congrats!
Very cool concept! It's like a 2 part puzzle - first you have to figure out how the triangles need to fit together, and then you need to figure out how to get them rotated and positioned
Thank you. :)
Agreed about the physics; at first I wouldn't have them implemented, but since Godot has the option, I thought why not. And now they are pretty much responsible for a huge part of the gameplay. :D
It's also difficult to make physics NOT fun. ;) But they have some quirks, which are quite hard to iron out...
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