Very fun :) I enjoyed it a lot !
I'm pretty curious about Pico-8, would you mind sharing the code ? I'd like to see some examples, but if you're not ok with that, it's obivously fine ^^
Nice idea : I love the fact that the game "naturally" becomes harder as you advance !
Maybe one constructive criticism : I would love to be able to continously press the left mouse button to shoot instead of constantly clicking, and maybe if that becomes to easy, you could add an "overshoot" probability. Maybe one other criticism is that the hitbox for the star is a tiny bit too large I'd say, but not too frustrating :)
Overall nice entry !! Congrats.
Thanks :)
Yeah, that is great feedback. I don't consider myself great at game design, but we've been trying to think with a friend what we could have done to make it a little bit funnier if I had more time, because indeed sometimes you're too focused on the calculator and not on the combat. Combat was mostly here to add fantasy and give meaning to why you're computing, but you're right to say that it would deserve a bigger place !
Also I know there is this weird bug, I wished I had the time to fix it :(
Thanks for the comments !
Yeah I got some feedback for friends asking why the keyboard does not work : it's a design choice (but maybe a bad one ahah), but I felt that the game would be way too easy with keyboard (even if I reduce the timer for the aliens).
As for the raybeam, it's just because there's so much that you can do in three hours ahah. Initially I had thought of pretty cool animations combat and stuff... but heh !
It took me a while to understand that you could stack the black balls on themselves (and not just stack them on the main character), well it was when I had first given up and had a look at the pictures.
After that, I enjoyed it a little bit more :) but it's hard!
Visuals are cute, music is good, congrats for the entry !
Hard but fun game :)
I'm a bit of a special case, but since I'm left handed AND on a french keyboard layout, A and D is really awkward for me. I know this require additionnal dev, but sometimes just adding arrow keys as movement can save some awkwardness for a left-handed like me :D Otherwise, visuals are fun et straight to the point !!
Congrats!
Nice entry ! I really loved the idea and the execution. With some more polish and more level design (like a timer !) and with the game being a little less punishing (for example : you can do three mistakes, but after that game over, instead of full restart), I could see this being a nice party game :D
Et merci pour les touches azerty :D Je me suis bien amusé
Wow, thanks a lot :)
I have to admit I was pretty lucky for the whole atmosphere to come together so well. I just searched for random stuff on opengameart.org and just frankesteined together things I thought cool ^^ even the background was done in the last 30 minutes and I'm amazed myself about how it ended up looking ahah (I initially had plan for the particules to gain more and more speed as you approach the fifth finger but heh...)
Thank you so much for your comment, it feels great !
Well, I'm a very special-case x) I'm left-handed, so I've got my mouse in the left hand, and the arrow keys in the right hand. So anything that does require me to move any hand is fine : right-click or double-left-click or Right-Control. Even better would be rebindable keys any way the user want, but it's clearly out of scope for a 3 hour dev ahah
A story game is no small feast, so congrats for having tried that format :) especially in a short amount of time.
It's great that you took the time to give some visual effects, and, as other says, the music fits perfectly.
Also, as other have said, maybe a little bit more player interaction would have been great, but in 3h there's isn't much you can do. So congrats, I enjoyed my time in the game :)
The scope was huge and you manage to finish it ! Congrats for that :)
Music and SFX fits perfectly, difficulty balance feels great (it's not unfair). It was fun :) If I could give one criticism : when your playing with arrow key (because I don't have a qwerty layout so WASD is hard), pressing F to pick while using the mouse is hard.
Still, congratulations, it's a great entry !
Hey nice one ! I like that you get points when you move, gives you incentive not to stay static !
Very small tips : but since I have non-qwerty keyboard layout, being able so only move with WASD is hard for me :( Also maybe a way to turn fullscreen on/off would be nice.
Still, art is simple but straight to the point and does the job. Difficulty is properly balanced I feel :) congrats!
Pretty cool :) I don't know if it's on purpose or not but I could stand at the far right in the end and not get touched, therefore not triggering the final message ! Also I mostly stayed on the bottom because the experience was smoother than jumping with space.
Still, congrats for making this entry :) I had a fun time !
Very cool entry :) I enjoyed it a lot overall, but still so (hopefully) constructive criticism : the music stopped playing pretty early :(, some SFX would be nice, and maybe a small tutorial for the double jump mechanics (even though I discovered it pretty quickly).
Overall, nice challenge (the last level was pretty hard, but satisfying when I got through) and good take on the theme !! Congrats !