Play game
Turned based car race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game make use of diversifiers? | #32 | 2.562 | 2.667 |
Gameplay | #52 | 2.162 | 2.250 |
How much do you enjoy the game overall? | #56 | 1.841 | 1.917 |
Overall | #58 | 1.735 | 1.806 |
Audio | #58 | 1.041 | 1.083 |
How well does the game fit the themes? | #65 | 1.361 | 1.417 |
Visuals | #65 | 1.441 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
Made in roughly 4 hours. I was only able to create one build.
Use of theme?
None
Use of diversifiers?
I tried to make a real-time turn-based game, and made that my theme. I am not happy with the result, but it is what it is.
The code is also open source https://github.com/johnedvard/triple-trijam
Did you have fun?
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good idea, but the controls seem to be reversed.
Nice prototype, looks like an interesting idea
Hi!
I like how you interpreted "Turn-based" game. But again, it is very buggy and hard to see where you are going. It is a good attempt for the first build though, I'd suggest you to work on it and complete it.
I like the concept of the game. But I only managed to understand how to play by reading the comments.
Perhaps making the competitors a little bigger, and evidencing the front, would have made the game easier.
Like was already stated before, it would be nice to know whre is cars front. Just a couple of pixels to imitate front window or something like tyres marks.
Also, my car got swallowed by central cube after I hit its wall near top-right corner.
It seems rotation direction is reversed for both directions (like cars are driving always driving in reverse).
Idea is cool, but really needs some visual cue of cars front.
The concept behind this game is pretty neat. If this were more fleshed out I really think this could be an entertaining game.