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A jam submission

Death is not the endView game page

UDC JAM 15, Unity
Submitted by tsqn — 33 minutes, 59 seconds before the deadline
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Death is not the end's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#42.9382.938
Fun#52.8132.813
Gameplay#52.8132.813
Overall#52.8132.813
Theme#82.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
Tushqan#9465

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Comments

Submitted(+1)

The music for this is just, stupidly good, I love it! The visuals of the glowing rings are pretty awesome as well, and the pace of the game seems to fit the music track nicely. My main criticism would be that it can be frustratingly hard at first to get a grasp of the movement and goal of the game. It's very smartly taught through changing the colors and brightness that hitting the green spheres is good, and eventually I came back to life, only to immediately get hit by a red pentagon. Once you get a hang of things though, it can be pretty easy. On my winning run I immediately died at spawn, revived, and then stayed alive the entire way after that. But for what it is I had a lot of fun playing it, so nicely done! Two thumbs up from me 👍👍

Submitted(+1)

Things I liked

  • Neat visuals from simple meshes
  • Gameplay is simple but fun.
  • Transitions into ending scene before the gameplay overstays its welcome.

Opportunities for improvement

  • Made me a bit dizzy while playing it, might be worse for people prone to simulation sickness.
Submitted(+1)

Brilliant idea you guys! Also brilliant implementation, I see a lot of room here to turn it into a real fun and complete game! 
Can you perhaps make the player move faster in the "green mode" because depending on RNG it can be impossible to collect the points.

Submitted(+1)

Beautiful and challenging~ Super easy to pick up~ As with what @TheGamerUrso said, some audio/visual feedback would make playing much more satisfying~ simple and elegant design~ way cool~

Submitted(+1)

Interesting I would add some feedback when you hit one of the targets.