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A jam submission

BowmanView game page

Use your bow to shoot the rocks onto buttons and solve puzzles!
Submitted by Saksham Shah — 1 day, 15 hours before the deadline
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Bowman's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#83.5833.583
Gameplay Innovation#203.2083.208
Overall#213.4583.458
Audio#363.1253.125
Unexpectedness#662.6252.625
Visuals#702.8332.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/code/other assets that you used.
All of the code, art and music was made in the jam. Some of the sound effects are from freesound.org (such as the bow and arrow sound - I don't have a bow and arrow), while some of them were also made by me during the jam.

How many members in your team?

Team of 1

List each team member's role, along with their social media / website links!
Saksham Shah, Everything, http://www.sakshamshah.com

Anything you want to say to players before they play?
P to pause, R to restart

The first few levels introduce the base mechanics. New mechanics are also introduced in Level 16 and 21.

Comment how many stars you get!

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Comments

Audio and visuals serve their purpose (nothing fancy), but the game felt complete; well-tuned difficulty curve with no level feeling like filler. Finally managing that last level was satisfying. If this was on Kongregate, there'd be a good few people working hard for 100%. https://twitter.com/smushyarm/status/1307597024481730561

Submitted(+1)

I'm not the big lover of such genre (because of controls, which good in 3D, but sucks in 2D), but I think it's a good game with original mechanics (enemies in the puzzle game? Why not. Using dead enemies as Companion Cube? Also why not.). Imho, only thing is to bee polished is graphics. Everything else is pretty good.

Submitted(+1)

Such a clever game! There’s some really good juice in it, I like the feedback that you get when hitting enemies, and the fact that there are a ton of levels, with secret stars as well!

Developer

Thanks! You're the first person to mention the secret stars haha, how many did you find?

(+1)

Hey. I played your game and included it in a video. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.

Submitted(+1)

Excellent  polish and game play balance. You could pretty much release it at it's current state. Hope you are planning a full blown release

Developer

Thank you! What do you mean release btw? I was planning on just releasing it here on itch, is there anything else you suggest?

Submitted

Get paid and free updates. Lol

Submitted(+1)

Sick mechanics !!

Developer

Thanks! What level did you get to?

Submitted(+1)

5 stars for everything! I'd never expect that the bow mechanic and aiming would also be part of the puzzles! Also, the level design is so good!

Developer

Thank you so much for the rating!

Submitted(+1)

Cool concept and it works well impressed. Well done

Developer

Thank you! :D

Submitted(+1)

Nice idea ! I like the mix between puzzle and combat game style !

Developer

Thanks! I've tried to balance the number of puzzle levels and combat levels and I'm happy to hear that they have mixed well :)

Submitted(+1)

I'm impressed of amount of levels! Great game idea!

Developer

Thanks! It was tough to come up with 25 levels but I'm glad I was able to make it :D

Submitted(+1)

Very interesting!

A suprising combination of puzzle and combat mechanics!

A bit tough in the later levels, but still very nice!

Developer

Thanks! Yeah I did start to make some pretty tough levels towards the end haha, where did you get up to?

Submitted(+1)

Wow wow wow wow. If you really made this whole game during the jam as a team of one, I am super impressed. All the levels were well designed and the gameplay was really fun. The only thing I would change is the amount of arrows you need to get to two or three stars. It is very hard to get to two stars and almost impossible to get to three stars. Not a big deal though since I can just get free stars. Play my game if you get a chance!

Developer

Thanks! I've set all the three star thresholds to be the minimum possible arrows you can use to complete a level, so only perfect runs will get 3 stars. However, the 2 star boundaries are arbitrary and they may be too hard because I didn't really know how average players would do. I can consider increasing the amount of arrows for 2 stars in some levels.

Thanks for the feedback :D