Audio and visuals serve their purpose (nothing fancy), but the game felt complete; well-tuned difficulty curve with no level feeling like filler. Finally managing that last level was satisfying. If this was on Kongregate, there'd be a good few people working hard for 100%. https://twitter.com/smushyarm/status/1307597024481730561
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Bowman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 3.583 | 3.583 |
Gameplay Innovation | #20 | 3.208 | 3.208 |
Overall | #21 | 3.458 | 3.458 |
Audio | #36 | 3.125 | 3.125 |
Unexpectedness | #66 | 2.625 | 2.625 |
Visuals | #70 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
All of the code, art and music was made in the jam. Some of the sound effects are from freesound.org (such as the bow and arrow sound - I don't have a bow and arrow), while some of them were also made by me during the jam.
How many members in your team?
List each team member's role, along with their social media / website links!
Saksham Shah, Everything, http://www.sakshamshah.com
Anything you want to say to players before they play?
P to pause, R to restart
The first few levels introduce the base mechanics. New mechanics are also introduced in Level 16 and 21.
Comment how many stars you get!
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