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A jam submission

The Legend of BeldaView game page

Will the hero of the prophecy help the village?
Submitted by Feezen (@Feezeben), tynitoon, riceket (@ricekets), Solinca — 1 day, 13 hours before the deadline
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The Legend of Belda's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#173.3573.357
Visuals#173.7683.768
Fun#233.3753.375
Overall#233.4113.411
Unexpectedness#413.1073.107
Gameplay Innovation#732.4292.429

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/code/other assets that you used.
We made everything except:
- The font: https://www.fontsc.com/font/press-start
- Some of the screaming sounds and the fire sound

How many members in your team?

Team of 4

List each team member's role, along with their social media / website links!
Feezen, Developer, https://twitter.com/FeezEben
Tynitoon, Developer, https://itch.io/profile/tynitoon
Ricekets, Artist, https://riceket.weebly.com/
Solinca, Musician, https://solinca.itch.io/

Anything you want to say to players before they play?
CONTROLS:

KEYBOARD:
- Move: WASD or Arrows
- Interract / validate: E / Space / Enter
- Attack: F
- Secondary item: G​
- Carry: C​
- Inventory menu: I / Escape

(Keyboards other than QWERTY have their keys mapped to the same location, ex: ZQSD on AZERTY keyboards to move.)

GAMEPADS:
- Move: Left joystick or arrows [NOTE: Some controller may have their joystick Y axis inverted due to a Unity known issue]
- Interract / validate: South button (ex: X for PS controller)
- Attack: West button
- Secondary item: North button
- Carry: East button
- Inventory menu: Start button

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+2)

Your submission is very well done. The are is quite impressive for this amount of time. There were definetly some unexpected events.

Enjoyed my time with your game. Great job!

(+3)

Impressively well executed tribute, focussing on the most meme-y aspects of the 2D LoZ games and reproducing them successfully. Also quite funny actually, safe for the final "twist" - could've probably found something better there. Pleasant, short but complete experience. https://twitter.com/smushyarm/status/1307597024481730561

Developer

Thank you ! And yes the final twist was made at the last minute, so we didn't make an incredible thing x)

Submitted(+3)

I got beaten by an angry mother and a chicken. Absolutely fantastic game. :-P

Submitted(+4)

I actually didn’t know you could carry the chicken! I just made it follow me to the pit after hitting it.

Developer(+1)

At the begining, we wanted to have the possibility to carry everything, but we didn't have the time to put every interaction / discussion as consequences of carry action. So we put it only on few entities. Like the hen =)

Submitted(+3)

very well made and polished well done

Developer

Thank you!

Submitted(+3)

Totally worth the time to play.  Ty.

Developer

Thank you so much !

Submitted(+3)

This was very well done! The art is great, especially on Bonk, the game is funny,  the gameplay is nice and definitely unexpected, I only felt that it could be an actual full game, could probably sell it even! I would definitely play a full Zelda parody/satire.
Overall congrats, really cool and well finished game!

Developer(+1)

Thank you for your feedback! Maybe we will make an entire game after the end of the vote if we think that we have enough ideas to make a cool a funny full game!

Submitted(+3)

This was one of my favorite games of this Game Jam 4.8/5.

Developer(+1)

Thank you so much for your feedback!

Submitted(+2)

I got more of a "WHAT IS THIS?" kind of experience from this game. The game is definitely weird, but there's a lot to discover. I got killed by the Hen somehow, but the Hen's lasers were pointing to the wrong direction? I don't know. The visuals do be lookin' kinda cute, though speaking about the UI, I wish there was a transition for the inventory screen too. Nonetheless, its a good game overall.

Developer

Ahah, Thank you for your feed back !

For the hen : the children take care of the hen, so if they all die. The hen will kill you. The right solution is to carry the hen to the burrow.

For the UI : We had some ideas for UI, but we prefered to finish the game and have a complete gameplay. That's why there is no transition and no background in our inventory screen.

If you want the solution there is a walkthrough here : https://pastebin.com/raw/rDpjaGRT

Submitted(+3)

Well polished, fun, looks and sounds great! 

Developer

Thank you for your feed back !

Submitted(+3)

Delightfully weird. I like the importance of a hat or a hat-like object. Took me a second to figure out the hen-hole thing and I felt dumb when it took me so long. I wanted to bring the hen with me afterwards and it ended up being my downfall.

Developer

Ahah, thank you for your feedback!

Submitted(+2)

NIce But I caught an exploit, Since you use scenemanager to load a new scene for every room the vases respawn witch means free slimeballs!!!!

Developer (2 edits)

We don't use scenemanager to load a new scene for every room =) (we have only one scene), all our entities can be "respawnable". As exemple when children die, they never respawn. So we decide to make the pots, grass and few other things, "respawnable" because we wanted to have this functionnality like in the real Zelda. 

But we didn't want to put a "farming moment" in our game, so everything has high chance to drop lot of money compared to a classic zelda. That's why you can buy ONE pot to the old man for 300 bubbies, because we know that it's easy to get lot of money in our game.

In fact if you know everything in our game, you can go to the Banondorf room without having the Hat or the Flute.

Anyway, thank you for your feedback !

Viewing comments 31 to 21 of 31 · Next page · Last page