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A jam submission

Qirmiz: The Legend of Curly's GoldView game page

Submitted by Omniclause (@proflonghair07) — 1 day, 9 hours before the deadline
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Qirmiz: The Legend of Curly's Gold's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#213.8543.854
Graphics/Animation#304.1714.171
Overall#333.7613.761
Fun/Design#343.8053.805
Technical Implementation#523.5373.537
Theme/Limitation#653.4393.439

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
This game takes place on the edge of the galaxy and it has a boss battle.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Unity

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+1)

Amazing aesthetics and graphics, the robot is very charismatic. Good job! :)

Submitted(+1)

Fun game with a good boss battle. Managed to kill the boss with just one health left. It was close. Nice victory sound too ;)

The player could still move, but was it the end of the game?

Developer

thanks for playing! Yea I actually added the jelly’s at the end screen as an Easter egg for the player to mess around with and removed the damage collisions. I realize now that this confuses the player and makes them think there is more game. Should have just disabled the player on the end screen.

Submitted(+1)

Really fun game, I really liked the retro pixel art look, the music and sounds. I thought it was cool that you had the different sections with checkpoints, and each of the sections introduced a new platforming idea, enemy type or mechanic.

The end boss was also really cool, especially the fact that you gave it multiple attack phases.

My feedback is the player control did feel a bit slippery, took a while for him to stop (though it does fit the the space theme so its understandable). Would have been cool if you could shoot up and diagonally and if there was a way to get some health back during the boss battle (maybe in the form of health pickups to give a risk vs reward element).

Overall, solid entry. Awesome job!

Submitted(+1)

Art looks great, music sounds nice. I'm not really good at this kinda games, but i enjoyed it :) One thing i wish it had was a volume slider, the music was a little too loud. Nicely done

Submitted(+1)

The visuals and sound/music are such a great match for this game. It looks and sounds awesome. The platforming was pretty nice for the most part too. Only part I'd tweak would be being able to turn the jetpack back on for the rest of its duration after turning it off mid air just for a more smooth, dynamic experience.

Pretty fun overall. Nice work.

Submitted(+1)

There's something very satisfying about the jump.  The challenge ramped up nicely but, does get really difficult at the end.  Nice job!

Submitted(+1)

The sound effects and ambient music are really good. Everything felt nice gameplay-wise. Only issue I had was I noticed the walking animation would only stop playing several seconds after releasing a key. Overall, great work!

Submitted(+1)

Hey man reached to the boss, didn't beat him up, it is really dificult. but I really enjoyed the progressin of the level dificulty, and the art is really well done, congrats. I enjoyed the game

Developer

thanks for playing!

Submitted

no prob!

Submitted(+1)

This was so fun! Great game and good boss battle. There were a few times where the platforming was a little frustrating, but the checkpoints were perfect.

Submitted (1 edit) (+1)

Awesome game! Managed to get to the very end on only a sliver of health left.  Not sure if there was anything else to do after this screen...it seemed to keep going. Music was fun, gameplay was great. I kept trying to destroy the gold star things but I'm guessing those are invincible. Awesome job!

Developer(+1)

Yea the stars are invincible.  I was hoping the sound would make it a little more obvious but maybe I could have made that more clear another way.  Game ends at the victory screen I just put that little jelly launcher in as a kind of extra easter egg thing and turned of their collision with the player.

Submitted(+1)

I got stuck here for a good while. Love that there is a forgiving progression (for people like me that are generally rubbish at anything with coordination, so constantly dying). Nicely executed and a fun game.

Developer(+1)

Thank you so much for playing and I am glad you enjoyed.  Going to check out The BOSS now.

Viewing comments 11 to 1 of 31 · Previous page · First page