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A jam submission

ChromosView game page

Fight Chromos, the god of colours to take his place
Submitted by bl4st (@Hardcore_c4sual), Embraysite — 34 minutes, 31 seconds before the deadline
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Chromos's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#44.1274.127
Technical Implementation#54.2124.212
Music/Sound#84.1524.152
Graphics/Animation#154.3644.364
Fun/Design#154.0004.000
Theme/Limitation#193.9093.909

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
There is a boss fight, the player runs on the edges of shapes

Team Size

Trio (3)

What main engine/tool/language did you use to construct the game?
Unity / C#

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted

I expected more from the game the truth and it is because of how good it looks but how confusing the controls are also I see that it is repetitive and the laser beam is very fast xD
Developer (1 edit)

Hello, sorry if you didn't enjoy the game. I will copy pasta what we told people about controls, and why the 2D absolute way is better that the rotation (clockwise and anticlockwise) :
1) "We had a real thinking about controls and we decide those one were the best because of consistency. You always go where you want to go, some people find it not intuitive, they are true, but we didn't want to teach them the wrong way since it will lead them to bad interactions that prevent them to master the game."
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2) "I agree the movement might be a bit confusing and we argued about different approaches but for consistency we believe it is the only way to make some kind of sense. It is basically a 1 dimensional movement wrapped in 2d space so holding down a direction to keep moving made sense but visually at some point the player would've been going in a direction opposite to the input and after playing many games with this control scheme, when your reflexes kick in to dodge something as you are upside down with inverted controls, you will press the wrong direction ^^."

Submitted(+1)

Really enjoyed this! Quite atmospheric and trippy while also delivering on gameplay with great camera movement and controls. Really well done!

Submitted (1 edit) (+1)

Holy shoot, this game was so much fun! The art and music made it highly immersive, the boss was so easy to hate, and it was counterintuitive yet fun to try to think in terms of absolute space instead of just pressing right to move forward. Everything about this game was masterfully crafted, and even with a team of three, it's hard to imagine that all this was built within a week.

I can only give tiny pieces of constructive criticism - first of all, the initial part of the game was a little confusing, and I almost got lost a few times just because I was surrounded by islands and didn't have any idea which direction to head. I eventually figured out that I had to go in the down-right direction the entire time, but some kind of direction indicator near the start would prove itself very helpful in my opinion. Second of all, even though I was able to beat the boss eventually, the laser pretty much got me every time, especially when the outer area was filled with rainbow tears. Some kind of more recognizable warning for the laser along with more places to hide when the outer area is filled would've made the boss fight more enjoyable for me.

That's about all the feedback I can think of, overall this was a super polished game and is easily my favorite I have played so far. Thank you so much for making it!

Developer

Thank you for your feedback ! 

I agree the movement might be a bit confusing and we argued about different approaches but for consistency we believe it is the only way to make some kind of sense. It is basically a 1 dimensional movement wrapped in 2d space so holding down a direction to keep moving made sense but visually at some point the player would've been going in a direction opposite to the input and after playing many games with this control scheme, when your reflexes kick in to dodge something as you are upside down with inverted controls, you will press the wrong direction ^^.

Developer

we definitly need to made an easy mode

Submitted(+1)

Just so you know, I tried to check the YouTube channel because I liked your work very much! More people should follow the YouTube link, amazing content! Also thank you for making death on boss so forgiving, makes noobs like me finish the game! Very well polished, loved it, and especially the walking animation or the fact that the eye follows the cursor xD

Developer

Hahahaha yes we tried to think about those kind of animations !

Submitted(+1)

That's the first game I'm rating 5/5 for any category. Guys, this is awesome. Art is incredible, shooting is sooo satisfying, the controls are perfect, the idea is great. The boss fight is also perfect, like it has several patterns you need to understand to win.

I have nothing bad to say about the game. Solid entry. Congratz.

Developer

Glad you take the time to master the patterns and enjoy the dynamic gameplay. We had a real thinking about controls and we decide those one were the best because of consistency. You always go where you want to go, some people find it not intuitive, they are true, but we didn't want to teach them the wrong way since it will lead them to bad interactions that prevent them to master the game.

Submitted(+1)

the movement felt so good in this! i loved having to like trace my way around the edges of the various shapes. jumping was a litle tricky for me during the boss fight, but during the less hectic moments it worked really well for me!

the boss fight had very fun and different moves, i especially liked the simplicity of the long beam that forces you to hide behind a rock. i just wish that i had maybe a few hearts or something instead of instantly being killed. i reaaaaallly appreciated that getting killed didn't reset the boss encounter :) but dying instantly instead of having a few hits gave me less of an opportunity to feel like i was learning how to be better against this boss. i definitely WAS learning, but i think the feeling is there less when you instantly die.

art was beautiful! those colors were popping!! off my screen!! incredible

Developer(+1)

Thank you very much for your kind words :D

Developer(+1)

Thx a lot for this revelant observation. Our goal was to make people learning the patterns so you really understood what was going on. An idea we couldn't implement was to make a pseudo-life system (like "Garlic") where the character need two consecutive hit to be killed. First hit make you vulnerable and disable your shoot for a certain duration so you can escape or die (then being spitted again ;) )

Submitted (1 edit) (+2)

Really really loved this game - one of the best character designs  + movement mechanics in the jam.  The audio and animation complemented perfectly to create a really polished experience. The on the edge theme is so well thought out and unique and I really appreciated being able to experience the full game and different phases as the boss didn't regen! The crying phase caught me off guard (in a good way) and i really liked how all the terrain had to be used to the best of your ability to dodge etc. Overall, amazing work!

Developer

Thank you, I'm glad you appreciated the effort we put into making this game !

Submitted(+1)

This was an absolutely beautiful game. The tutorial implementation was perfect and had me prepped for the big boss battle, which ... wow. To have a set piece like this in a jam game is super impressive. And the game was just the right length for a jam. I was able to have an enjoyable experience without a huge time commitment. The sound, particle effects and animations all contributed to a great experience. Those blast streaks and impacts ... awesome.

The boss battle was visually stunning and felt epic, but I didn't feel any urgency as a player because my victory was inevitable. I'd argue that is actually nice for a jam game, so players can see the full experience through, but we all tend to take the path of least resistance and will optimize the fun out of a game if able to. Maybe a longer telegraph before the big blast swirl and a healthbar for the player (even if generous) would have made the fight more intense. And perhaps this was intentional, but I felt bad taking down this boss ... it had a charming face and demeanor. It's almost like I was bullying him. 

Overall though, really well done. I think I'm at 30+ games played and rated and this is easily in my top ten. I hope more jammers get a chance to experience this and I hope this is part of a bigger project. This felt like a world I want to explore more of.

Developer(+1)

Thank you very much it means a lot ! 

And btw if you kept shooting him when he was crying, you were clearly bullying him, you monster 🤭

Submitted

Ha! I knew it felt wrong. The lasers were just too pretty. 

Submitted(+1)

Superb. Loved the graphics. Good sound, music and excellent gameplay!. Just awesome!

Developer

Thank you :)

Submitted(+1)

Wow ! That game is amazing ! the visuals are really neat and the audio fit very nicely. And the level of polish for 10 days is just incredible.

loved the movement system and the boss fight is very interesting and well animated.

Only little feedback, I'm not sure if it was intended or a bug but the boss life didn't seemed to reset after I died which kinda removed the challenge of it since I could just kinda stand still and shoot.

Appart from that, just amazing. you guys did a great job :)

Developer(+1)

We wanted to heal the boss a bit when the player dies but we didin't have much time to playtest and balance the whole thing so we decided not to punish the player so everyone could beat it. 

Thank you very much for your feedback !

Submitted(+1)

Absolutely professional feel. This could be a full-length game. I loved the sound design and the attention to detail in the graphics. The gameplay mechanics could be a bit more polished if you had had more time for testing and iterating it, but overall, hats off!

Submitted(+1)

it would be nice if there was more anticipation on the lazer beam

Developer

I thought the smile would've been enough but i didin't realize it was too subtle, thank you for your feedback !

Developer

You're right, the boss open his mouth before the laser but it's not understandable the first time

Submitted(+1)

This was great! Love all the flashing chromatic colors. I believe you were trying to hypnotize me >.<

Awesome Game, Well done!

Submitted

very well programmed game although i was confused on whati was supposed to shoot at didnt find the boss maybe i was just lost dont know

Developer (2 edits)

Sorry for that, you have to continue on the right then the boss appears

Submitted(+1)

A very solid addition to this game jam. You guys did a very good job implementing the theme and the boss however I would have liked a life system over the one hit KO and  the boss to have a less hp. Overall, really good.   

Submitted(+1)

Insane game! second game of the jam to get 30/30 stars by me ;)

Developer(+1)

Thank you :D

Submitted (1 edit) (+1)

Very beautiful looking game and those particle effect floating in the shapes just adds that "muah"  to it. Enjoyed the simplicity to it and the relaxed boss battle which works really well in a jam context
Developer

Thank you very much !

Submitted(+1)

One of the best games in the jam I've played so far. Jumping feels amazing and the graphics look so good. Nice Job :). 

Developer

Thank you ! I am glad you enjoyed it :D

Submitted(+1)

I loved the visuals and particles,  I died alot of times during that boss fight but it was really fun. Great Entry!

Developer

Yes the boss is hard :)

Submitted(+1)

Super neat game! Absolutely loved the visuals and all the colorful particle effects. At first  I  was super confused at what I was supposed to be doing,  but I loved that sudden transition into the boss fight! There are a few attacks that were just a little bit unfair I think. The two big ones were when he spins in the circle slowly...it was just a little too fast and my guy would jump into the lava pit instead of on the planet. The other one is when he sends out all his little minions...it was really hard for me to get away. Overall though I think this is a fantastic entry. Well done!

Developer

Thx a lot for this review ! You're right, the game is a bit hard, we wanted players to discover how to beat the patterns and enjoy a dynamic gameplay. Sorry if you died too much, at least we don't punish the player on death :D 

Viewing comments 20 to 1 of 30 · Previous page · First page