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A jam submission

ChromosView game page

Fight Chromos, the god of colours to take his place
Submitted by bl4st (@Hardcore_c4sual), Embraysite — 34 minutes, 31 seconds before the deadline
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Chromos's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#44.1274.127
Technical Implementation#54.2124.212
Music/Sound#84.1524.152
Graphics/Animation#154.3644.364
Fun/Design#154.0004.000
Theme/Limitation#193.9093.909

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
There is a boss fight, the player runs on the edges of shapes

Team Size

Trio (3)

What main engine/tool/language did you use to construct the game?
Unity / C#

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Rated! The music does not loop during the fight

Submitted(+1)

What a fun, well executed game! Could have been balanced a bit more, but boy was this good. And thanks so much for not making me start from the beginning with each death.

Submitted(+1)

A really great take on the theme. Nice mechanics overall, but it took me quite some time to realise that the location of the mousepointer affected the jumping. It would be good if the tutorial part made that clearer. It would also have been nice with power ups or something like that in the boss fight, since it became a bit monotonous to shoot the small color dots when they had so little impact on the health.

Overall a great entry!

Submitted(+1)

I am really digging this soundtrack, the jumping is so satisfying. Wish I could jump on place to know the height limit of the jump

Submitted(+1)

wow. the rick roll. 0/5. jklol. beautiful visuals. would have liked the camera to zoom out to keep the boss on screen or something when i moved to the perimeter, kinda hard to know when it was safe to move back to the inside ring. also, to sort of make it more incentivized to stay alive, you could just allow the players laser to become more powerful over time perhaps. could really amp up the visuals the longer you stay alive/do damage. anyway, really high marks. loved the art direction, the boss attacks, the movement/shooting generally.

Developer(+1)

Thx for your review, i agree the camera is maybe too much zoomed for the boss fight. Yeah why not making the fight even more visualy intense when the boss start to loose life or something like that

Submitted(+2)

Excellent work on VFX and audio. Love the different instruments coming in at each boss attack, especially the "siren call" where a bunch of flying enemies appear and track towards you. The character legs, particles staying within the blobs, and all the blobby rainbow objects like wall-crawling enemies and the sea of tears the comes in from the edges, are all great tech demonstrations and very visually pleasing. The boss not resetting its health when you respawn works great, good pacing of the boss too. I like how you get spit out of its mouth, haha.

Developer

I'm glad you enjoyed the game !

Submitted(+1)

This was great!

Submitted(+1)

i saw this on the Unity3D subreddit, it looks amazing! I can't begin to imagine how you accomplished this using the IK system, but you've inspired me to dig into IKs.  Beautiful art and nice polished results.

Developer(+1)

Thank you ! This got me started, have fun !

Submitted(+1)

I liked this game a lot! The art looks amazing and very unique. The controls feel good an polished.

I also like, how the game doesn't let you start from the beginning when you die. This made it less frustrating but I still felt, like I mastered the game and defeated the boss after I managed to survive the final round of the laser in two directions  plus color all around.

What I think, could be improved:
The part in the beginning took almost to long. If I didn't know something to fight would be coming, I would have gotten boared.

Also some anticipation from the boss would have been nice. In the end I managed to learn his  behavior and his patterns but the lack of clearly visible  anticipation made this rather difficult.

All in all, a great submission!

(Also: The thumbnail could have been chosen a bit better. It doesn't do the awesome graphics of the game justice.)

Submitted(+1)

Nice game, cool visuals. The controls are good once you understand them. A little warning for when the laser starts would be nice and maybe make it a little bit slower. The laser got me alsmost everytime... Other than that, well done.

Developer

Thank you, the boss actually opens his mouth and smiles for 2+ seconds before firing the laser but it's not as obvious as we expected it to be considering how many people missed it 😅

Viewing comments 30 to 21 of 30 · Next page · Last page