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Knockback Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #57 | 3.500 | 3.500 |
Theme/Limitation | #83 | 3.300 | 3.300 |
Overall | #92 | 3.340 | 3.340 |
Music/Sound | #109 | 3.200 | 3.200 |
Fun/Design | #112 | 3.300 | 3.300 |
Graphics/Animation | #114 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is a typical boss fight
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Game Maker Studio 2
Which diversifiers did you use, if any?
My Own Noise
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Comments
The animations of the boss are good. All attacks are prepared, letting you time to dodge. The position of the hero from profile is strange, a top view would had been better I think. Nice particle effects on spears. Well done.
Nicely done! I love the sfx, particles and the core concept of the game! On thing I noticed is that the pixelart is very inconsistent. An easy way to fix that would be to not scale the sprites, 1 pixel should be 1 pixel at all times :P
Nice little bossfight. I like how you warned where the falling fire blocks came. When you are directly up to his face, the boss can't really do anything, only like 2 attacks can even reach you there. I suspect you could get hit more than once without dying, so a little health indicator would be nice. But all in all, good game, well done!
Little boss fight, cool
I really liked it! The sprites and the animation were all super well done, I really like the sparkle effects when the boss does his moves. The sounds are nice and fitting, and the only real complaint I had was that standing right up on his chin was a pretty obvious cheese spot. Still, a great, fun boss battle!
This is waaaaaaaaaaaaaaaaaaaaaaay to hard! But I can't say I don't like it.
I really love anything about this beside the difficulty. A little bit more polish on the player character would have been useful but the boss is absolutely brathering!
This is one of the games I won't delete after testing!
The boss was tough, but fair. I got a bit further every time. Liked how attacks were telegraphed with animation and not just AoE on the ground.