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Final Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #76 | 3.353 | 3.353 |
Fun/Design | #83 | 3.412 | 3.412 |
Graphics/Animation | #106 | 3.471 | 3.471 |
Overall | #108 | 3.259 | 3.259 |
Music/Sound | #133 | 3.059 | 3.059 |
Technical Implementation | #135 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is a Boss who sends you message on what to pick up. Drive on the edge to deliver packages but don't damage the goods
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
None
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Comments
Great game! well done!
Thank you for playing my game
It was really fun! :D
Would have liked more sound effects (engine, crashes, wheel sounds etc) and maybe a map, would love to have an overview of the map.
Thank you for playing my game and the feedback. I also would have liked more sound effects XD, however I couldn't find any good free sources in the time allotted.
GG!!!!!!!!!
thank you for playing my game
I love all the small details and funny messages, and the driving controls felt good, though the collision on the builds could be reworked a little. I also wish there was a minimap to see the best route to get somewhere. The arrows were great and it just needs some driving sounds! Nice job overall
Thank you for playing my game and the feedback. I will add the building collisions to the list to fix after judging finished.
Fun graphics, and then interesting dialog but with a cynical chat reading features. I were missing the other citizens and cars, but you shall have put your all time to the mechanics. It's fun to drive car, but the view could zoom out while driving faster. Some more feedback (cash rewards?) would be also nice when the box is delivered.
Thanks for playing my game and the feedback. I wanted to add other cars in the beginning, but overscoped the game by a mile. So that was one of the things I had to cut. Same with the cash. But thanks for all the feedback, I will probably add those features in a next release
Cool game! It was all super clean, I love the low poly style too and the phone model was really nice. I appreciated the script too, good little fun game :) keep it up!
thanks for playingy game. Happy to hear you enjoyed my humor in the script
Hey thanks for a great game! Fun driving mechanic. Had that kind of Crazy Taxi vibe to it. Music was great too! Mini map (As someone said before) would have helped but no biggie. good job!
thank you for playing my game
smooth driving, i really liked the ramps part
the entire map and vibe felt good
great job!
Thank you for playing. Great to hear you liked it.
Yoooo nmew GTA looks liiiit! Seriously though, very fun game and well polished!
Thank you for playing. I wasn't planning to make it look like old GTA, but yeah while making it, it did really remind me of it as well XD
The driving mechanics are really good in this! The game is a nice implementation of the theme as well. I was having a hard time navigating the map though. Either zooming out the camera more or having a minimap would help out a lot with this.
thank you for playing my game and the feedback. The minimap seems to be the most missed feature and zooming out should also help with drivability. So looks like that will be the first improvements I'm going to make for the game. XD
Looks great, and it's really fun drifting around the place like a madman, but boy do those buildings come out of nowhere! Because the camera angle is looking down so steeply it's hard to know what's coming up in any direction.
The movement itself feels fun, and if you hit the curbs just right you can do all sorts of awesome flipping stuff. It took a wee bit to get used to, but I actually enjoyed having the camera locked off rather than rotating with the car, I just would have liked to see more of my surroundings. Zooming out a bit maybe? I also got a good laugh out of the text I got when I went for a swim :)
Great job!
Thank you for playing my game and the feedback. Zooming out is a great suggestion and should be relatively easy to implement. Happy to hear someone enjoyed my jokes XD
I really like the visual style, and the main concept is fun! The movement feels quite good; the gathering momentum and speed are fun to experiment with.
I think I saw another comment that suggested a minimap, and I'd agree that it would probably be very helpful. It was pretty tricky to navigate the buildings, especially because sometimes if I accidentally ran into a building while driving downwards, the building would obstruct view of the van, making it easy to get stuck.
Also, keeping the orientation of the camera rigid is an interesting choice; perhaps it adds to the challenge of it, but it was definitely something to get used to!
Thank you for playing my game and the feedback. I was planning on adding a minimal, but didn't have time to implement. Perhaps zooming out if you pick up speed would help with the drivability. As for the buildings obstructing the view I would need to look at how I could fix that, but I definitely it can become an issue at times.
Pretty fun game. While the loop of driving from a to b wasn't very interesting for me, driving very quickly was. Seeing how fast you could get zooming around town was pretty enjoyable. I think that if you added a timer or something that encouraged faster driving that would make the game much better.
Also, some kind of minimap would be awesome. I found myself a lot of the time crashing into buildings that you just can't see because of the camera angle. Adjusting the camera or adding a minimap so that you can see buildings coming ahead of you would enable much faster driving instead of cautiously edging forwards.
Overall though, I liked the map design and aesthetics but I think it just needs a few tweaks to really get it there.
Thank you for playing my game and feedback. I was planning on adding a timer and minimal, however time ran out before I had the opportunity to implement them. I will definitely add take your feedback forward.