Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

AgnolitaView game page

To collect the rare Agnolitas, you'll need to face an acid cave on a hostile planet.
Submitted by R_Goulart (@rodjer_goulart) — 2 hours, 50 minutes before the deadline
Add to collection

Play game

Agnolita's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#34.6344.634
Technical Implementation#123.8783.878
Overall#183.8983.898
Fun/Design#213.9273.927
Music/Sound#333.7563.756
Theme/Limitation#863.2933.293

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The player has been sent on a mission by his boss to collect stones in a place where he will have to walk along the edge of acid pools.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Construct 3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

The Visuals are just insanely good ! Loved the cutscenes & your color palette.

The shooting feels very good but tend to become a bit chaotic at close range & the movements are a bit rigid but you get used to it.

Apart from that, a very very good game. great work :)

Developer

Thanx for the feedback! :)

Submitted(+1)

Oh amazing cutscences and collor pallette! I like that the tutorial is a cutscene. The main char feels real and energetic. This gets insane pretty fast. Sound effects are satisfying and there is a lot of juice that makes you wanna destroy everything. Something in me wants a sword to counter enemies that get closer. Those bats feel like the ones in crono trigger, which is so cool! I miss a way to turn and hit enemies chasing me from behind. This is cool and has an intriguing backstory to it I really wanna see more of this.

Developer

Thanx a lot for the feedback and suggestions! :)

Submitted(+1)

Incredibly impressive for a game jam... I'm really impressed :) feels so good to play, and is ridiculously well polished!! well done man :)

Developer

I glad you liked, thanx a lot for the feedback! :)

Submitted(+1)

Really well done! The action is very satisfying - the shooting, camera shakes, enemies reacting to damage, etc. are all very good!

IMO the difficulty was a bit high but perhaps with some tweaks to character movement that could be mitigated? Using Z to lock character movement was a bit awkward for me - have you considered having the mouse as the direction for shooting?

All in all, this was really fun. I'd be happy to see further progress on this!

Developer

Thanx for the feedback. I'll try new inputs after the jam. :)

Submitted(+1)

I am blow away by what you've done in 10 days.  This is so cool, every thing is polished and juicy from the animations, to the cutscenes, the art, the color scheme, the player feedback, it's sooo good.  I have nothing but positives, I can't believe you did this in 10 days. Amazing.

Developer

Thanx so much for the feedback! :) The price to finish it in 10 days was to go into "crunch" and sleep a little, but a good result came out, hehe!

Submitted(+1)

Damn this look good. And this gun is SOO JUUUICY. A lot of efforts when into the making of this game and we can feel it. This pixel art is beautiful and i really enjoy how you implemented the tutorial.

The roll is a bit buggy in some circumstances but the only thing that really bothered me was the map design. There was some VERY GOOD elements but dilluting  a game like this with copy pasted sections and lots of backtracking just felt like putting water in a good wine. At this point i am obviously just nitpicking you did an amazing job for 10 days and the game was very enjoyable.

Congrats !

Developer

Thanks for the feedback. I didn't even have time to draw up a proper map, so it ended up being these endless round-trip routes, hahah.

Submitted(+1)

You have a very good presentation, the truth is, but after a few minutes the game is just exploring and killing balling eyes xD but I really see a lot of background work gg
Developer

Thanks for the feedback :)

Submitted(+1)

An amazing solo dev jam submission. So much polish, care and thought went into this submission and I thoroughly enjoyed it. The little nods to Metroid, the sound ... and the juiciest dang explosions for sure in this jam, if not in most any recent games I can think of. It felt sooo good to defeat an enemy because of the juice you put into that and so many of the particle effects and feedback.

Being able to lock my position and fire in all directions was really useful, but what I would give to play through this on a gamepad! That's asking a lot for a jam game and a solo project, but I hope this is just the start of something bigger, because this was really wonderful to play. Great work.

Developer

Thank you so much for the generous feedback, I'm really glad you liked it so much! :)

Viewing comments 28 to 21 of 28 · Next page · Last page