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Blobby Boy Boxing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #2 | 4.650 | 4.650 |
Overall | #27 | 3.805 | 3.805 |
Theme/Limitation | #28 | 3.800 | 3.800 |
Music/Sound | #49 | 3.575 | 3.575 |
Technical Implementation | #57 | 3.500 | 3.500 |
Fun/Design | #69 | 3.500 | 3.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
you are the boxing boss. the game is beuld around having the other boxer be ON THE EDGE
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
construct 3
Which diversifiers did you use, if any?
what does this even mean?
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Comments
Amazing presentation, beuatiful pixel art and 3D environment, sound effects really pack the right satisfying punch. However, not all that engaging gameplay wise, you can very easily just spam attacks, tried on about 6 different enemies. No point in dodging at all to win. A few bugs, where fights wouldnt start, and camera was constantly going backwards instead of forward. Otherwise good job!
Beautiful game! Like others have pointed out, I also had an issue with it being too sluggish.
Amazing art and sound, but the controls are a little slow which minimises the dynamic effect of the fights - if it was more responsive this would be an amazing entry all round!
I have some issues with this game, the main one being that the controls feel really sluggish and your opponents have very short tells, making it basically impossible to reactively dodge. In addition, enemies blocking does nothing but make matches last longer - there should probably be some punishment for hitting them while they’re blocking (in exchange for more of a tell for blocking). Finally, something less major: enemies kinda bug out when they get knocked off, which just looks weird. I like the set design at least.
Also a list of diversifiers can be found here: https://itch.io/jam/vimjam2/topic/1570357/official-diversifiers
love the visuals! To me, the game feels a little jank, its hard to tell where you are on the ring as well as when punches land properly. It's also easy to cheese just by spamming left or right.
Great art as always :) Controls feel a little floaty and its easy to cheese the fights by just spamming left or right, but i still enjoyed it!
I really dig the art style of the opening pan. But the limited depth perspective it gives, left the fight with little indication what was the impact of hitting a punch was. It was also very quiet during the fights, which made me quickly loose my interest.
that was really impressive for a solo effort, congratulations.
still, i think you submitted on this jam but didn't follow the rules. Was it done in ten days? Is it really within the limitation?
It is in 2 weeks and he even wishes he could have more time to more on it