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A jam submission

BossBattle Slash UIView game page

Play as a Script updating the UI for an epic boss battle!
Submitted by Mallardbro
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Play main_menu()

BossBattle Slash UI's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#533.5333.533
Theme/Limitation#543.5333.533
Fun/Design#633.5333.533
Overall#743.4133.413
Graphics/Animation#1143.4003.400
Music/Sound#1323.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The player updates the UI of a boss battle that is on the edge the screen.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

Which diversifiers did you use, if any?
None

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Comments

Submitted

This is a nice take on the theme, very original! I can see it expanded to a full fledged puzzle game. I like the graphics, the sounds, and everything feels so polished. Good job!

Submitted

I can already see myself coming back to this every now and then. It's a great game that I can both go fast to get a higher score or just relax and follow the prompts. Also, the clicks are so satisfying that I hit buttons as I pass by just cause. Great work!

Submitted

I love the idea of this game, I think a longer and more complicated version of it would be very fun and hope to see more of it.

Submitted

oh this was super original, wow great idea!  If only real programming was like this, I bet a lot more people would want to do it lol!  I had fun with this one, very nicely done.

Submitted

Great game! That is such a cool idea and well executed too. After a bit of confusion at the beginning I really enjoyed playing it. Well done!

Submitted(+1)

The idea is so original, I love it!

It becomes repetitive after a bit, but I really enjoyed playing it!

Submitted

Fun Game, It took me a minute to fully understand what was happening, but a very intriguing concept that I did enjoy. Found a bug where after the game is over, you can just keep jumping on the submit frame button. Lol


Developer(+1)

Bug? That's a fully intended feature! Honest.

Thanks for playing and over-playing the game :)

Submitted

I like the idea and it's well executed!  You've got sound and even some background music.  Plus a pause menu - not sure how many jam games come with that!

My one issue is that it only supports WASD.  With Godot it's so easy to handle arrow keys as well.  Please remember to always add them for we lefties.

Developer(+1)

100% agree. I added SPACE for jump and *thought* I added arrows.

I'll not forget again, I assure you.

Thanks for playing and your comment, fellow lefty (although I'm a WASD-lefty)!

Submitted

Love the game, it’s quite fun! However, I did run into a bug where, during the 2-minute infinite-tasks mode, I completed all my tasks but the game wouldn’t give me more. I tried undoing and redoing a task, but for some reason that only worked the second time??? Kinda weird…

Developer(+1)

Hi - well done for being the first to comment on the bug. There's one line that causes it and I wish I could update the game to remove it but... them the rules!

Thanks for enjoying it despite this. :)

(+2)
rate_submission("⭐⭐⭐⭐⭐")
Submitted

GG!!!

Submitted

Pressing the buttons was so much fun. Great sounds and very clever! I want to see more of this!

Submitted

Took a bit of time to understand what to do but once I did it was fun!  Enjoyed it :)

Submitted

I didn't know what to do at first but then realized what to do. It was fun and great to run around and pressing buttons. A score counter would've been nice though

Submitted(+1)

I decided I wanted to rate the very first submission last submission to the jam. You were the most recent submission I could get to run. Congrats on making that deadline! Because of this, I wasn't expecting too much and when I started the game I thought maybe there was an error like with the other recent submission I tried, but then it all clicked and I realized what my job was as the UI script.

I found myself joyfully bouncing around to complete each command. The movement was fluid and felt just right. There are minimal sfx, but they were rewarding crunches as I hit the buttons.

Great work and a really interesting take on the theme.