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Fire Burst's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #68 | 3.354 | 3.750 |
Music/Sound | #84 | 2.907 | 3.250 |
Overall | #111 | 2.728 | 3.050 |
Technical Implementation | #130 | 2.460 | 2.750 |
Theme/Limitation | #130 | 2.571 | 2.875 |
Fun/Design | #145 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You can use the fire to either light candles, or use your ability to keep the monster at bay
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Construct 3
Which art and audio did you / your team NOT create?
Music: "Can't stop my feet" by 'Royalty Freak Music' on Chosic.com
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Comments
Nice art style, music, and controls.
It's rather short and the interactions are quite limited, but you wrote you had to turn it in early. Too bad, it would have been great to see the full vision for this game.
Nonetheless, good work!
I love the music and art. The death sound was a bit loud and a health bar for the boss would have been nice.
Nice game! I like that I had to collect fire as it gave me something to shoot for while running away from the monster. I think giving a second, more direct attack at the monster could have been a little more engaging, but it's nice game jam game!
Sweet little game, but very repetitive. Attacking the monster doesn't actually get you anywhere, as you can outrun it.
The finishing sound was loud, and it was confusing when the circle lit at 3/4.
I did like the idea of having to collect fire, and not just waiting for it. And the graphics work.
Yeah, I was aware of that glitch. I spent a whole day trying to fix it before giving up, sorry about that.