Play solarpunk platformer
Valria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #3 | 4.474 | 4.474 |
Overall | #20 | 3.726 | 3.726 |
Music/Sound | #24 | 3.605 | 3.605 |
Technical Implementation | #27 | 3.579 | 3.579 |
Fun/Design | #28 | 3.763 | 3.763 |
Theme/Limitation | #62 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
your companion droid has a lot of abilities that cost it energy, at the same time you jump you fire a bullet
Team Size
Quartet (4)
Completeness
Complete Game
What tools did your team use to construct the game?
Gamemaker Studio 2, Aseprite, Logic Pro X
Which art and audio did you / your team NOT create?
The fonts
Which art & audio did you / your team create BEFORE the jam started?
none
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Comments
This is a really good looking/sounding game. I think it has a lot going for it and could really turn into something wonderful. I loved the animations, sound, and artwork. The concept has a lot of promise too.
I think the controls are a little loose and the character felt a little wild to control. The jumps were a little much and the camera needs some work. I couldn't see where I was going for a lot of it and when jumping/falling the camera shows almost nothing of what's ahead so there isn't any time to react. I also thought the spikes in the beginning as the player is learning the controls was unnecessary. You don't want to punish the player for trying to learn the game.
For a game jam submission, this was very well done and I had fun playing it. I think cleaning up something can really turn this into a great game. Good work!
Good game, nice art style and music. The only complaint I would have is that a couple of checkpoints in the level would have been nice, but that's just because I'm not good at platformers :P
Wow! Very polished game ! Great visuals.
At first level I thought that controls were a bit too much sharp. But later I adapted to them and understand the problem - you never taught how double jump! And that you can destroy laser generators! With that knowledge game transforms to aerial simulator almost )
And I don't understand where were implemented multi-use focus.
But overall good entry!
Very well put together game. Visually appealing and mostly fun, but the energy refill is too slow.
Amazing visuals and music. The game looks amazing. The movement is a little bit hard to control but that's famously hard to get right. Definitely one of the best games in the jam.
One thing I've definitely learnt from this jam is that WASD controls aren't so universal! Amazing game!
Awesome game! Very nice visuals. Some parts were a bit difficult to control. But surely a very well done work!
Looks really great. Beautiful color palette, nice graphical touches (e.g., the swaying of crops in the breeze). Controls are responsive and smooth.
I appreciate some clever extra details, for example how you do not pick up hearts if you're not wounded!
Some of the platforming was a little difficult for me. Also, when the camera zooms way out, we can no longer appreciate the beautiful graphics in the same way. (Of course, I understand this is done to give the player more perspective on the challenges ahead...)
Very cool entry, i really enjoyed art and music. Platforming was cool too, maybe it needs a bit of polish to make the controls a bit easier and more responsive. Anyway nice job!
Would mind trying and rating my entry too? Thanks!