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A jam submission

Willy Wrench - Repair guyView game page

Submission for VimJam3
Submitted by vanAndesen — 7 minutes, 1 second before the deadline
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Willy Wrench - Repair guy's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#1332.4602.750
Music/Sound#1382.2362.500
Theme/Limitation#1522.3482.625
Overall#1582.1912.450
Fun/Design#1632.1242.375
Technical Implementation#1811.7892.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Repair with wrench, but kill enemy with wrench does not work, so we did not in the end.

Team Size

Pair (2)

Completeness

Unfinished Prototype

What tools did your team use to construct the game?
Godot, Audaucity, Libresprite, Gimp

Which art & audio did you / your team create BEFORE the jam started?
Button press, fire from furnace, audio control buttons reused with a different main color.

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Comments

Submitted

It seems okay without attacking. Its a simple game: dodge the snowballs, turn on 8 furnaces.

An easier mode with the life system would've been nice. The lack of anticipation for the snowballs is what made me lose.

Submitted

Disclaimer: I fully understand this is a game jam game not everything can be done but even then I give very "tough" feedback so if you can't handle that kind of "criticism" it's ok just don't read my message.

First of all it's very unfortunate to see all of the missing features, it happens, just need to be more careful with time usage and not overscoping.

So the music is kind of loud and can get not very tolerable after a lil while, thankfully there's actual volume options but the default can be turned down to 50% instead of being close to 100% in my opinion and also be very careful with using very short loops as the "main background music".

What I would recommend is first adding in those missing features, atleast the main ones as otherwise it can't really be tested properly if you get what I mean and because atleast you are aware of them I won't mention them (but I will still give suggestions on how to improve if I can think of some).

The jump's gravity could be toned down as one falls way too fast and the movement feels quite stiff so be careful with that, try using "tricks" like coyote jump, input buffer and that, they are very important for a good amount of platformers to "feel good to play", obviously do be careful to not end up making the jump a "moon jump" either.

If a life/lives system is to be implemented I recommend when running out of life/lives to reset the level and give endless continues, it all depends if the level structure is gonna stay as it is or its going to be changed.

I'd also recommend any sort of feedback while fixing the furnace with that I mean it's impossible to tell how long it takes to fix it, the most simple might be a bar on top of the furnace to tell how much/long is left to fix it completely.

The snowmen could not just have a vfx but they could also have an animation for shooting too if you were only planning to add vfx as visual cue.

Also UI inside the levels not just for the lifes but could be for example how many snowmen are left (this one is not that necessary unless you plan to make destroying snowmen a possible secondary/main objective in a level, who knows) and how many furnaces are left to fix (this one on the other hand could be nice)

All in all, not bad, you got something submitted and published, that's great. I think this has potential to be it's nice little own arcade game.

Submitted

This looks like an interesting premise for an old-school arcade game. Nice music. The main character and the snowmen both look cute.

I tried the game 5 times, but each time I died in 1 hit and had no way to continue. Instead, I had to refresh the page. This is far too unforgiving. Multiple lives or hearts would have been good; infinite continues would have been even better.

Also, the controls need more calibration. Movement felt stiff, and jumping didn't quite feel right--it felt like I always fell to the ground too fast. Also, I couldn't figure out how to go down ladders.

Lastly, thematically it felt like lighting a furnace should melt the snowman sitting right next to it, but that didn't happen. :)

Nice effort, and good luck with future jams! 

Developer(+1)

The main issues you mention are the ones I noted on the game page. I did not get to make those work, sadly.

I will agree that the movement feels stiff, I need to code a base script with movement that feels better for the future. As they say: Problem for future me.

We had a few ideas for enemies and the snowman was a last minute addition, as the enemy, but I initially would have loved to have them melt if they got too close to a lit furnace. With more experience, more features will come, so need to crank up my learning speed.

Thanks for the feedback.

Submitted

Good concept

Submitted

I had some troubles with dodging snowballs while repairing and going down the ladder when I was already at the top. It also would have been nice to have replay button when I died so I didn't have to refresh the page.


I loved the concept of the repairman going around repairing furnaces! Aside from the small issues mentioned above, this was really fun and I could see the game being a lot better with the attack issue fixed. Well done!

Developer(+1)

Thanks for your feedback, it really warms, since I was so annoyed that I could not get the attack to work and other small issues.

Best thing to come from this Jam so far is that I learned something new for future games. I will make sure to try your game on my next stream.

Submitted

Thanks! I'd love to see it :)