I really liked the art style, the mechanics are simple but nice, even if i feel like it gets a bit easy on the long run.
Would you like to try my entry too?
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #42 | 3.600 | 3.600 |
Music/Sound | #53 | 3.200 | 3.200 |
Theme/Limitation | #83 | 3.000 | 3.000 |
Overall | #87 | 3.000 | 3.000 |
Technical Implementation | #114 | 2.700 | 2.700 |
Fun/Design | #132 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You can use the water to take out the fire and drink it to keep the thirst bar high
Team Size
Completeness
What tools did your team use to construct the game?
LabChirp, SFXR, Construct 3, and Aseprite
Which art and audio did you / your team NOT create?
The SFXR and labchirp sound effects, and the music
Which art & audio did you / your team create BEFORE the jam started?
I generated all of the sound effects before the jam, but the fire sound effect was done after the jam started
Which diversifiers did you use, if any?
Infinity
I really liked the art style, the mechanics are simple but nice, even if i feel like it gets a bit easy on the long run.
Would you like to try my entry too?
Nice theme-focus implementation! Liked fire tumbleweed )
I like the ultra low-res pixel art in this. It took me a few tries but I managed to work out the gameplay and got a score of 2825. It might be nice to add some additional mechanics, as the strategy felt a little bit limited. I like the animations and sound effects. Nice work!
Nice overall presentation! You touched on all the major components of a game, and I think if you aim to do more overall in your next game jam you'll do well! Other people have said it, but clearer instructions would be helpful too.
I didn't understand how the game works, even with the explanation at the description. The art style is nice, though
This was a neat game! I had a little trouble understanding how the drink water/put out fire stuff worked and I wasn't entirely sure why the game ended. But I think with a little more information around how I am supposed to play this could be a lot of fun! Great work.
Thanks for the positive reply! I would've added more instructions but I was using the free version of construct, which had a lot of limitations on me, and I do agree that the game ends a bit suddenly without any indicators, and I have tried to add some indicating but it didn't go well.
Hopefully next jam I could do better as I'm learning Godot!
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