For those who are interested, we are reaching a point with this game that we plan to start some playtesting! If any of you are interested in playtesting on the game, feel free to reach out to my email straightupgruntled@gmail.com!
Play game
Geometry King: Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #1 | 4.308 | 4.308 |
Overall | #2 | 4.115 | 4.115 |
Music/Sound | #2 | 4.308 | 4.308 |
Fun/Design | #7 | 4.154 | 4.154 |
Theme/Limitation | #9 | 4.077 | 4.077 |
X Factor (overall enjoyment) | #11 | 4.077 | 4.077 |
Graphics/Animation | #24 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
What tools did your team use to construct the game? (optional)
Godot 4, Aseprite, FL Studio, Krita, BFXR, SilentWolf Leaderboard Plugin
Which art and audio did you / your team NOT create? (optional)
All created by us! :)
Comments
This music bangs. I will not be taking questions. I would totally buy the OST for this.
The cutscene in the beginning is a level of production value that's pretty rare in jam games.
The mechanics were really creative and fun. My one issue is that the movement feels a bit floaty and difficult to control, but given how good everything here is, I have no doubt that you can tune that right in.
It's so awesome that you made everything yourself!
Really cool final product, I'm very happy I fit this one in at the last minute.
SHUT UP AND TAKE MY MONEY! Steam when? Mobile when? No, seriously, develop this out, I want it <3
And you added a slime!!!!
Incredible entry. Seriously incredible. The execution was perfect. I’m stunned at how much you fit in there so quickly. Like ……. wow. Inspirational.
11/10. Top 5 if not top 1-3.
Thank you so much meekbug!!! We really appreciate the words of encouragement!
We are actively planning out a full release for this game actually with the positive reception we have already received! We are thinking a smaller dev cycle of around 4 - 6 months and shooting for the $10 - $15 price range. We have been brainstorming, and we already have plans to put out a new version ones the rating ends that fixes all the bugs for at least the jam version.
I will keep you updated for sure :D
- Gruntled
Super polished everything, from the music to the art (including the bopping to the beat). Very enjoyable experience. Great job!
Super fun indeed. The levels seemed procedurally generated each run which is quite neat and makes it fun to replay. I played a couple of times and I don't know how did that top scorer manage to get 2000, maybe got lucky with the wealth upgrade or something like that.
I found the magnet upgrade a bit weird with how it does not constantly pull stuff towards you, like if you are moving next to gems they get pulled one time and sling behind you, you have to stop when they start to get pulled to collect them which makes annoying when you are dashing around.
Other than that the game is polished and well made overall. Very good stuff. Excellent work!
Thank you so much for your feedback!
The gem pickup issue is something we are already planning to fix after the jam. It was definitely a slight oversight when we were putting things together in the end.
To get the higher scores you have to utilize the rewind mechanic pretty heavily. You can trigger it manually (which there are prompts for in the top right and it is taught in the beginning) That way you can move around and collect stuff, and rewind and get all your time back while also keeping all the progress you have made.
There are ways to exploit that mechanic but we already are working on thoughts to fix that after the jam.
Glad you enjoyed overall!
-Gruntled
FOCUS = The game is created off of checkpoints in mind. They save the current song position and allow you to rewind back while keeping all the progress you have made.
THEME - You cross paths with your path to create a time effect that allows you to slow time and have more accuracy in shooting (and move at full speed during half time
COMMENT ON SHAPLEY DIVERSIFIER - We started this jam with pertaining to the Shapley diversifier, but it spiraled from there into more, so we decided to abandon it and use it more as an inspiration rather than a restriction. I'm glad we did this!
Extremely fun! The controls feel smooth as hell. Killing enemies feels juicy. Upgrades are good.
I would just change the bullet time like the screen color to more blueish, but that's my preference.
Otherwise, very solid game!
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