Fitting music, a very charming artstyle (with some fancy little lighting to boot!) and a fun concept. I did feel on some of the levels that damage wasn't really avoidable and sometimes the ghosts would spawn and instantly deal damage to me. Maybe it could be avoided and i'm just bad (very plausible) but even when plotting out a route of escape it felt damn near impossible to not take damage and i just budgeted my health for the level. It doesn't feel entirely fair, but the dashing and platforming part of it felt good! Being ya'll first entry ever is cool, besides the pain points i mentioned, it was a neat little game. Looking forward to seeing how you develop this one further. Good luck and great work :)
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Your Sins Will Follow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #11 | 3.438 | 3.438 |
Fun & Design | #16 | 3.625 | 3.625 |
Overall | #23 | 3.375 | 3.375 |
Graphics & Animation | #30 | 3.625 | 3.625 |
Focus & Theme | #31 | 3.438 | 3.438 |
X Factor | #41 | 3.063 | 3.063 |
Music & Sound | #41 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
In Your Sins Will Follow, Whenever you collect a gem to leave the level, a ghost will spawn and follow your movement exactly, forcing you to race around the level to escape the ghosts.
Team Size
Pair (2)
Will you continue work on the game after the jam?
Yes - aiming for a commercial release
Which diversifiers did you use, if any? (optional)
Animal Characters
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