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Black Flag Circuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor | #11 | 3.583 | 3.583 |
Fun & Design | #15 | 3.667 | 3.667 |
Focus & Theme | #33 | 3.417 | 3.417 |
Overall | #54 | 2.986 | 2.986 |
Technical | #69 | 2.583 | 2.583 |
Music & Sound | #82 | 2.250 | 2.250 |
Graphics & Animation | #84 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
The ships race each other and against the pirates. The ships have to escape the bay to get to the see into freedom
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Mouse Only
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Comments
Great racing concept! Are boats supposed to sail on land? Seems like a bug to me.
haha, congrats you found a bug :D
no theyre not supposed to do that >.<
i think we had that once when playtesting but it didnt occur anymore after that so as any good gamedesigner we just ignored it ;)
Thanks for plaiyng :)
I know AI is allowed, and you disclosed it, but the music just sounds so hollow and soulless. I think instrumentals would’ve been better, but even still.
Apart from that the gameplay is unique and fun. I enjoyed
im sorry you didnt enjoy the music :(
since we both are no sounddesigners and had limited time we decided to go in that direction and thought the pirate music adds a fun motivation.
thanks for playing anyways :)
Yeah, the game itself is really fun. As I said, unique and interesting. I’d recommend going to YouTube channels like @FreeMusic and sites like epidemic sounds for your music and effects, because they have a lot of cool ones for free.
Cool concept! Was challenging to know when to start slowing down, and when to avoid the pirates! I think having health pickups or other items would be a cool addition, but this feels nice as-is! :D
Pickups were definitely on the list and also different kinds of enemies like cannons that shoot from the coast
but we were just too slow :D
Thanks for playing :)
Great game. Of course the game will benefit some cosmetics, SFX, animation, but the gameplay is brilliant.
It looks like some child game (It's not pejorative) done with a graph paper. With simple rule, you have to master acceleration/deceleration, momentum to manage your turns, avoid crashes.
I found the map a bit long, and some visibility on the next turn will be good with some mini-map, or a way to move the camera, or simply a blinking sign telling you where it gone turn next...
Good game. Congratulation !
yeah definitely, sadly we both are no artists or sound designer so the time didnt allow for that :)
but we had a lot of fun and might add some improvements in the future :)
thanks for playing
Really cool concept! Turn-based racing is a really cool idea, once you pick up speed things get pretty hectic, so you have to learn when to slow down to be able to make the turns.
Liked it a lot! :)
thanks for playing and im glad you enjoyed it :)
i had fun playing this, getting a last minute turn in and watching the other ships crash around you is rather satisfying - nice one!
Thanks for the comment :)
im happy you enjoyed it :)
This 'ere be a lovely game!
One thing you could improve is when clicking outside of the dots, it follows the currently selected path. A minimap might also be nice, but that could also alter the gameplay too much.
Nice job!
Hey thanks for playing :)
yeah theres a lot of room for improvement. We also thought about adding more camera movement options but didnt have the time :)
glad you enjoyed it :)