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Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
The ships race each other and against the pirates. The ships have to escape the bay to get to the see into freedom
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Mouse Only
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Comments
Great racing concept! Are boats supposed to sail on land? Seems like a bug to me.
I know AI is allowed, and you disclosed it, but the music just sounds so hollow and soulless. I think instrumentals would’ve been better, but even still.
Apart from that the gameplay is unique and fun. I enjoyed
Cool concept! Was challenging to know when to start slowing down, and when to avoid the pirates! I think having health pickups or other items would be a cool addition, but this feels nice as-is! :D
Great game. Of course the game will benefit some cosmetics, SFX, animation, but the gameplay is brilliant.
It looks like some child game (It's not pejorative) done with a graph paper. With simple rule, you have to master acceleration/deceleration, momentum to manage your turns, avoid crashes.
I found the map a bit long, and some visibility on the next turn will be good with some mini-map, or a way to move the camera, or simply a blinking sign telling you where it gone turn next...
Good game. Congratulation !
Really cool concept! Turn-based racing is a really cool idea, once you pick up speed things get pretty hectic, so you have to learn when to slow down to be able to make the turns.
Liked it a lot! :)
i had fun playing this, getting a last minute turn in and watching the other ships crash around you is rather satisfying - nice one!
This 'ere be a lovely game!
One thing you could improve is when clicking outside of the dots, it follows the currently selected path. A minimap might also be nice, but that could also alter the gameplay too much.
Nice job!