That's a very interesting take on a rhythm game. Loved it! Really wished there was more content, because honestly I could lose an entire day to a game like this. :)
Potreik
Creator of
Recent community posts
Thanks dude! I really appreciate it!
The level was something I kept pushing until 30 minutes before the deadline, I wanted to make it bigger, but I panicked when I realized I had 5 minutes to upload a build haha.
I also wanted to add a toast message saying "nice moves" or something like that when you make a flip, but yeah I had no time to figure out how to detect a flip ;-;
But thanks for reaching out, it really made my day.
Por a resolução do meu PC ser baixa eu perco parte da tela e não to conseguindo jogar. Tem como fazer habilitar pra dar resize na tela? :(
Parece ser bem top, to empolgadão pra jogar.
EDIT: Esse é o problema. D:
First of all, thanks for the kind words, this is the first game jam I took part on and I also started the development kinda late, since I had no idea of what to do for the half of the week, so it's really cool to see people playing my game and leaving positive comments.
I absolutely agree with everything you said. The problem with the music loop (and the fact that it gets ultra repetitive after just two stages) was a thing that I realized only the day after submissions ended, since I left to do the music at the end of the development, I was tired and just wanted to end it as quick as possible to go to bed.
About allowing the player to type "left" instead of "l", that is a thing that I didn't accounted for, but I can clearly see this as an improvement, for sure. And also, in retrospect, how did I not think about adding a grid? Well, thank you for the amazing feedback!