Such a wonderfully weird, yet enticing game. My exploration side took over a little and I started trying to climb on things and trying to throw a ball through the hoop (I wasn't successful). I like that you've given the world some depth with the lore, and I think the way that delivering through the computers and clipboards means that some stuff can get missed (but I feel the same with Boneworks & Lab). Saying that though, the interactions, objects and labels for the various meats around the facility paint their own picture that I think is really interesting. I especially like having to plug the socket in to get a meatball every time - silly but feels just right. I could totally see how this could roll out into a wider game narrative too.
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Hello Flesh's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #28 | 3.417 | 3.417 |
Concept - How interesting or unique the game is. | #52 | 2.917 | 2.917 |
Enjoyment - How much you enjoyed playing this game. | #73 | 2.417 | 2.417 |
Overall | #73 | 2.521 | 2.521 |
Use of Theme - How well the game incorporated the given theme. | #120 | 1.333 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Basically HurricaneVR+Hexabody, some CC0 and attrib 3d models (attrib in readme) and editor tools. Full detailed list is in the readme.
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