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InfraRed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #37 | 3.300 | 3.300 |
Enjoyment - How much you enjoyed playing this game. | #65 | 2.500 | 2.500 |
Concept - How interesting or unique the game is. | #68 | 2.700 | 2.700 |
Overall | #70 | 2.600 | 2.600 |
Use of Theme - How well the game incorporated the given theme. | #103 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
PBR Modular Sci-Fi Corridor v2 VR/Mobile : Dmitrii Kutsenko
WhiteBat Audio "Night Ripper" : Karl Casey @ White Bat Audio
WhiteBat Audio "Data" : Karl Casey @ White Bat Audio
WhiteBat Audio "Daybreak" : Karl Casey @ White Bat Audio
WhiteBat Audio "Adrift" : Karl Casey @ White Bat Audio
DL Fantasy RPG Effects : dreamlevel
Robot_1 : cglib
CB Low Poly Sci-Fi Pack : Cuboom
Starfield Skybox : PULSAR BYTES
Sci Fi Chip : MASH Virtual
Rock and Boulders 2 : Manufactura K4
Low poly alien world : Purple Sky
VR Game Template by Valem
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Comments
I didn't have a chance to vote or play any games but you get points from me just for using WhiteBat Audio!
Looks great! Visuals and music are fine. Gameplay begs for some variety though. I managed to enable AI after read description on game page, in-game tutorial would be nice to have and counter of disks.
I like the AI thing effects and final animation.
I wasn't sure what to do after finding the discs, I tried hitting all the buttons and interfaces I could but I wasn't sure what was interactable. The level looked really great though, I was a big fan of the mood.
I was expecting a dead space style game where sooner or later there would be some jump scare! Luckily though, it's not and so I enjoyed the search for the pucks! Nice setting and the soundtrack too!
Thank you for saying you enjoyed the experience! I was just trying to keep it simple since this is the first game I have made :)
I hope to update this game, so I might have to add a little surprise at some point.
Thanks again!
Looked really awesome! I spent ages trying to find all of the cards but got there in the end. Some prompts might work well :)
Thank you for playing my game and taking the time to leave a comment :)
You read my mind on the prompts - I wanted to have an infra red tool that would expose 'directions' for the
player, but I didn't have time to implement it. I think I'm going to improve the game a little more, so I'll definitely
try to get it updated.
Thanks!
I really liked the glowy, futuristic look of the game, and all of the mechanics ran very smooth.
Here's some advice:
1. Add some sort of particle effect to the pickup items to make them easier to spot.
2. Add some text at the barrier at the end that explains to the player why they can't enter the final room (i.e. they haven't collected all of the items yet).
Other than that, the game looked and felt better than a lot of the submissions I've played so far, so good job!
Thanks for rating my game and taking the time to give me some feedback :)
This was my first game, so I had to keep it really simple, but I'll probably develop the
game a little more with your suggestions just to practice.
Thank you!