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Welcome to the simulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #4 | 3.865 | 3.865 |
Presentation - How well executed the game is. | #9 | 4.027 | 4.027 |
Overall | #11 | 3.716 | 3.716 |
Concept - How interesting or unique the game is. | #24 | 3.595 | 3.595 |
Use of Theme - How well the game incorporated the given theme. | #26 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Everything was made by me except:
- Mixamo Animations
- Music by "YT Jam Tracks"
- Gun models by "Synty"
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Comments
Really polished and the presentation is top notch!
Not gonna talk about how awful my aiming skills are though...
Great work!
Thank you so much! haha it's ok I do believe predicting the guns recoil is very difficult. Thank you so much for taking the time to check out my game :)
Great game, really liked the fast pace and theme
I'm very happy to hear that you enjoyed my game! Thank you for taking the time to check it out :)
Super fun and beautiful! And that slowmo felt so gooood
Thank you, I'm so glad you enjoyed the slowmo! Thanks for taking the time out of your day to play my game :)
Awesome idea and well executed! Only had some trouble aiming. Tried aiming from different eyes and/or from hip but still couldn't aim predictably. But hey made it more challenging :D
Thanks for taking the time to play my game! Thanks for the valuable feedback on aiming, I agree that aim predictability is very important. Glad you enjoyed it :)
Absolutely amazing!!! Incredibly fun, pretty visuals, very cool levels, satisfying to play and challenging to master. Great job, this is a sick VR game and the experience is fantastic.
Sometimes I had difficulties teleporting to a given plance, a "lock on" system or some aim assist for that would've been helpful for that maybe? I also wasn't too sure why the slomo was triggering sometimes (I think being close to dead?) or how to best dodge bullets; buy yeah this game had me incredibly engaged and entertained for a while, and I even got a gold medal (in the tutorial level but it still counts, it took me several tries hahaha)
My congrats, it's just awesome in many ways
Thank you for the very kind words. A teleport lock on system is actually a great idea! Yes so when the player reaches 30 percent health the slow motion will trigger. I'm glad you were entertained and had the time to give my game a go and thank you so much for the valuable feedback. It means a lot! :)
Great take on the theme and fun gunplay! Nice work!
Thank you! Every game jam I'm always worried that I might not convey the theme well, so it's very reassuring to hear this. Thanks for taking the time to play my game!
I really enjoied the game, even if on Oculus Quest 1 have a little bit of frame rate problems. I liked a lot the fact you need to swap character and take control of the nemy body to gain life and weapon, i think is really a good use of the theme. In other hand is not really easy to aim at enemy, the weapon muzzle flash cover the visual a bit.
The slow motion system is good but also slow down the gameplay a bit.
Overall is definitely a good game!
Thanks! I'm really sorry I didn't have time to optimize it for the quest platform but I'm really glad that you still enjoyed playing it! Thanks for the valuable feedback on the muzzle flash and slow motion system. Thanks for taking the time to play my game!
I found the implementation of the theme to be very elegant. Sticks to the theme in a way that naturally adds to the game concept, without saying so overtly "I'm sticking to the theme!!". Awesome job!
Thank you so much! It's funny I'm always worried when doing any game jam that others might be like "where's the theme" so it's very reassuring to hear, thank you.