Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Welcome to the simulationView game page

Shoot, Kill, Swap, Repeat!
Submitted by LooksFineToMe — 1 day, 2 hours before the deadline
Add to collection

Play game

Welcome to the simulation's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment - How much you enjoyed playing this game.#43.8653.865
Presentation - How well executed the game is.#94.0274.027
Overall#113.7163.716
Concept - How interesting or unique the game is.#243.5953.595
Use of Theme - How well the game incorporated the given theme.#263.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Everything was made by me except:
- Mixamo Animations
- Music by "YT Jam Tracks"
- Gun models by "Synty"

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted (1 edit) (+1)

10 out of 10.

Really fun, unique, excellent graphics and animations, perfect use of the theme.
And of course slooow-mooo-tion

Developer(+1)

Thank you for the high praise it means a lot! The slooow-mooo-tion was so fun to design and add :). Thanks for taking the time to checkout and play my game!

Submitted(+1)

Beautiful visuals and stunning interactions! Randomly it was hard to use the teleport mechanic (almost like there was a "cooldown" on it after I shot too many times). Overall incredible work though.

If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!

Developer

Thank you so much! Yes the teleport interaction isn't my favourite either the way it's handled is a bit strange in xr tool kit, I unfortunately couldn't set it up to just use a button input or make the joystick more responsive. Thank you so much for this feedback it really helps.

And don't you worry I'm making it my mission to get through as many projects as possible, I will get to yours before the voting period is over :)

Submitted(+1)

I found that using teleport with only the left hand led to much more consistent results; the right hand worked intermittently. Might be a clue as to what's causing it.

Developer

The left hand is the intended teleport hand, I've got a few clues as to why it's not consistent but what I really need to do is get it to work as just a button interaction. For some reason the template package provided has the teleport mapped to the joystick and wont trigger unless the joystick value is being changed. When I tried to change the input manager to accept a button input it would not teleport the player unless the joystick was being moved. This is an issue I truely wish I could've fixed before the end of the jam but was unsuccessful and decided to focus more on other gameplay elements. If you have any suggestions for me to try I'd truely appreciate it. Thank you :)

Submitted(+1)

Art and sound design are fantastic! The level design too feels so fluid and flowing. The enemies do feel a bit bullet-spongey but that's just a small critique among a great final product.

Developer

Thank you so much! Hearing that the sound design is fantastic means a lot to me, as that's usually my weakest area in game development due to being deaf in one ear, I'm extremely happy to hear that! Thanks for the feedback on the enemies I actually had them at more hp during the early parts of development so I'm even more glad now that I lowered the hp. Thanks for all the feedback it means a lot.

Jam Host(+1)

Really enjoyed this game ! Nice job and original idea to teleport on enemy and steal their weapon 

Developer

Thanks for taking the time out of your day to play my game :) it was a lot of fun designing this game. Thanks for being a host for this Jam it was a lot of fun and there have been some amazing games to come out of it.

Submitted(+1)

This game is really addicting and also well made!

I can easily imagine that along some steam release.

The slow motion when you're close to dying is fun but maybe a bit repetitive and made the game a bit easy.

I enjoyed this a lot, good jam!


Tested on occulus rift with 1060 3g

Developer

Thank you! I'm so happy to hear that you really enjoyed it! It means a lot to hear that you could see it as a steam release, I currently have no plans for further releases, but that can always change. The slow-motion definitely made the game much easier but I love slow-motion and vr too much aha, finding ways to design this to not be repetitive and still keep the challenge will be tough. Thank you so much for this valuable feedback, it'll go a long way if I decide to continute development on this game. Once again thank you so much, it means a lot!

Submitted(+1)

Very well done, I liked this alot!

Developer

Thank you! I'm really glad to hear that :)

Submitted(+1)

Very cool made !

The design is spot on and clean.

I found the slow-motion a bit annoying (not sure what caused it) and I really wished for some more weapons. 

Nonetheless had a great time, well done !

Developer(+1)

Thank you! Designing the game was a fun challenge. The slow-motion happens when your hp reaches a 30%, I too would've loved to add more weapons!(I even thought of a grenade launcher). I'm very happy you enjoyed my game and thank you so much for the feedback, I really appreciate it!

Submitted(+1)

Good job! I Had a great time at your game

Developer

Thanks for taking the time to play my game.

Submitted(+1)

Maybe add neon lights to the gun for aim assist but overall that is f*cking amazing really felt like the Terminator with dual wielding MP7.

Developer

haha, that's a great idea, thanks. Glad I could make you feel like a terminator too :)

Submitted(+1)

Amazing game! I played to the end and was amazed how smooth it works. Loved the aesthetics and the gameflow it provides, some tactical decisions are quite vital imo. A bigger tp area would have help in some situations but, overall its fantastic :)

Developer(+1)

I'm very glad you like it! Thanks for the feedback on the "bigger TP area" I really appreciate it. Thanks for playing the whole game to the end it means a lot to hear that. 

Submitted(+1)

Thanks to you for the very good job! Hope you get a good result, deserved it :)

Submitted(+2)

Loved everything except the joystick to teleport. It seemed to be inconsistent and was hard to get into a flow. Everything else is tight and very satisfying! Wonderful game, great use of the theme too.

Developer

Thank you for the valuable feedback and thanks for taking the time to check out the game.

Submitted(+1)

I couldn't fire the guns, but trigger works for UI. Am I missing something?

Developer

Hi that is a very strange bug, and very sorry to hear could you please tell me what VR headset you're using and the controllers? That would be a huge help thank you.

Submitted(+1)

I'm using SteamVR with Index + Knuckles

Developer(+1)

Thanks for the information, I'll investigate this as soon as I can and comment on this post when I've uploaded a knuckles controller fix build. Thank you so much for bringing this issue to my attention I really appreciate it.

Submitted

Seems like this is a universal issue with Unity OpenXR. My game also can't get index triggers to work

Submitted (1 edit) (+1)

We had a similar problem with grip triggers. Adding all the interaction profiles (even unrelated ones) in the XR management settings seemed to fix it.

You might also need to set an input binding in your input action map. Sometimes the generic XRController input bindings don't work for specific controllers.

If it still doesn't work it's no biggie, most people are using a Quest 2 anyway.

Developer(+1)

So I think because the valve index doesn't have an input map for "Trigger Button" only "Trigger Pressed" so when you set "Generic XR Trigger button" the index controllers won't read it. So I've just added "Valve Index Trigger Pressed" to the input bindings. It's uploading now the build should be named "Welcome to the Simulation - Valve Index Fix". No rush of course to check it but please let me know if it fixes the problem, and we can also let anyone else know who may be experiencing the same problems.

Submitted(+1)

Oh that makes sense- if you use the Button action type then there's no convenient discretisation of the triggers. The action type has to be set to Value + Analog. The triggerPressed binding is for the clicky button at the end of the trigger stroke.

I tried the fix and it's playable on index now, although both guns fire when the right trigger is pressed.

Developer (1 edit)

Oh no, whoops yeah I accidentally set that hand to be both aha should be fixed now. Thank you so much for taking the time to test this for me and I hope we can let more devs know that may have the same issue in their game :)

Submitted(+1)

Really enjoyed the swapping to your enemy mechanic as the way to move through the game and restore your health. Very original, great job!

Developer

Thanks so much, I really enjoyed creating it. Thanks for taking the time to play my game.

Submitted(+1)

Oh wow… I couldn’t stop playing… even hurt myself lol. Good job

Developer

Thanks so much for playing! Be careful though aha.

Submitted(+1)

nice game overall, i had a bug where I could replay level 1 (he was in red) and reset stats wasnt working, played on quest build, had fun playing the game good work

Developer

Hi, thanks for the bug reports i really appreciate it. The reset stats should work on a level re-load or game restart, if it still doesn't work then it could be a quest related bug, once again thanks for reporting this. Thanks so much for playing.

Submitted(+1)

I really liked the soul swapping mechanic and how it is required to move throughout the level. Great work!

Developer(+1)

I'm so glad you enjoyed this mechanic I really enjoyed putting this one together. Thank you so much!

Submitted(+1)

fantastic visuals and very cool concept, reminds me of this old game called geist. really good work

Developer(+1)

I've never heard of Giest before but after a quick search I can see why. Thanks so much for playing and enjoying it.

Submitted(+1)

The idea of moving by teleporting to your defeated enemies is very original. Very successful effects, especially the bullet time and when the screen blurs when taking damage, and there are also several levels. A super fun game, congratulations! 

Developer

Thank you so much, I really enjoyed putting this game together and I'm so happy to see someone enjoy it! 

Submitted(+1)

I am kinda afraid to test the game(looks kinda good not gonna lie) because when I executed the game my PC said that it detected a potential threat(virus), did you import some sort of plugin doing that?

Developer

Hi, very sorry to hear your computer is detecting it as a virus. The only plugins used is everything that is included with the template provided, unity animation rigging and pro builder. I can assure you there is no virus, but if you do not feel comfortable launching the game that's perfectly understandable please stay safe my friend.

Submitted

Hi thanks for replying. Just wanted to be sure because your game looks amazing and very enjoyable

Developer

Here is the tralier for the game.

Viewing comments 20 to 1 of 28 · Previous page · First page