Combing spells is cool idea, but you have to use a lot of buttons and can get confused.
I think you can get rid of the trigger button for activation the spell and make auto-activation with a delay!
Play game
ChemisORB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #47 | 3.214 | 3.214 |
Presentation - How well executed the game is. | #54 | 2.857 | 2.857 |
Enjoyment - How much you enjoyed playing this game. | #57 | 2.786 | 2.786 |
Overall | #66 | 2.768 | 2.768 |
Use of Theme - How well the game incorporated the given theme. | #80 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
https://assetstore.unity.com/packages/3d/environments/fantasy/castle-interior-construction-kit-94382
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-220-sky-skybox-set-10109#description
https://assetstore.unity.com/packages/vfx/particles/spells/100-special-skills-effects-pack-171146
https://assetstore.unity.com/packages/audio/sound-fx/magic-spells-sound-effects-114628
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/monster-bundle-6-medusa-minotaur-troll-cobra-snake-175595
https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041#description
[Non Copyrighted Music] @Miguel Johnson - Good Day To Die [Epic]
Adventure - Royalty Free Medieval Fantasy Music
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