118 entries were submitted between 2024-08-10 04:00:00 and 2024-08-30 04:00:00. 1,578 ratings were given to 119 entries (100.0%) between 2024-08-30 04:00:00 and 2024-08-31 19:00:00. The average number of ratings per game was 13.4 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #11 | 4.077 | 4.077 |
Vibes: Overall atmosphere and feel of the supplement. | #21 | 3.923 | 3.923 |
Overall | #22 | 3.821 | 3.821 |
Usability: Practicality and playability at the game table. | #42 | 3.462 | 3.462 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #13 | 4.071 | 4.071 |
Overall | #24 | 3.786 | 3.786 |
Vibes: Overall atmosphere and feel of the supplement. | #25 | 3.857 | 3.857 |
Usability: Practicality and playability at the game table. | #43 | 3.429 | 3.429 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #1 | 4.600 | 4.600 |
Vibes: Overall atmosphere and feel of the supplement. | #4 | 4.400 | 4.400 |
Overall | #5 | 4.133 | 4.133 |
Usability: Practicality and playability at the game table. | #44 | 3.400 | 3.400 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #45 | 3.395 | 3.545 |
Overall | #73 | 3.104 | 3.242 |
Vibes: Overall atmosphere and feel of the supplement. | #74 | 3.046 | 3.182 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #97 | 2.872 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #37 | 3.656 | 3.818 |
Overall | #40 | 3.482 | 3.636 |
Usability: Practicality and playability at the game table. | #45 | 3.395 | 3.545 |
Vibes: Overall atmosphere and feel of the supplement. | #53 | 3.395 | 3.545 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #47 | 3.385 | 3.385 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #57 | 3.385 | 3.385 |
Overall | #65 | 3.205 | 3.205 |
Vibes: Overall atmosphere and feel of the supplement. | #91 | 2.846 | 2.846 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #48 | 3.378 | 3.700 |
Overall | #58 | 3.256 | 3.567 |
Vibes: Overall atmosphere and feel of the supplement. | #70 | 3.195 | 3.500 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #78 | 3.195 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #49 | 3.353 | 3.353 |
Vibes: Overall atmosphere and feel of the supplement. | #57 | 3.353 | 3.353 |
Overall | #75 | 3.078 | 3.078 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #111 | 2.529 | 2.529 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #50 | 3.333 | 3.333 |
Overall | #82 | 3.028 | 3.028 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #88 | 3.083 | 3.083 |
Vibes: Overall atmosphere and feel of the supplement. | #108 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #49 | 3.444 | 3.444 |
Usability: Practicality and playability at the game table. | #50 | 3.333 | 3.333 |
Overall | #53 | 3.333 | 3.333 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #72 | 3.222 | 3.222 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #33 | 3.769 | 3.769 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #39 | 3.615 | 3.615 |
Overall | #39 | 3.564 | 3.564 |
Usability: Practicality and playability at the game table. | #52 | 3.308 | 3.308 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #39 | 3.615 | 3.615 |
Overall | #46 | 3.436 | 3.436 |
Usability: Practicality and playability at the game table. | #52 | 3.308 | 3.308 |
Vibes: Overall atmosphere and feel of the supplement. | #56 | 3.385 | 3.385 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #41 | 3.569 | 3.727 |
Usability: Practicality and playability at the game table. | #54 | 3.307 | 3.455 |
Overall | #60 | 3.249 | 3.394 |
Vibes: Overall atmosphere and feel of the supplement. | #88 | 2.872 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #54 | 3.307 | 3.455 |
Overall | #79 | 3.046 | 3.182 |
Vibes: Overall atmosphere and feel of the supplement. | #88 | 2.872 | 3.000 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #92 | 2.959 | 3.091 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #16 | 4.000 | 4.000 |
Vibes: Overall atmosphere and feel of the supplement. | #26 | 3.850 | 3.850 |
Overall | #31 | 3.717 | 3.717 |
Usability: Practicality and playability at the game table. | #56 | 3.300 | 3.300 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #57 | 3.286 | 3.600 |
Vibes: Overall atmosphere and feel of the supplement. | #86 | 2.921 | 3.200 |
Overall | #103 | 2.799 | 3.067 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #116 | 2.191 | 2.400 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #57 | 3.286 | 3.600 |
Overall | #59 | 3.256 | 3.567 |
Vibes: Overall atmosphere and feel of the supplement. | #64 | 3.286 | 3.600 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #78 | 3.195 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Overall | #43 | 3.444 | 3.444 |
Vibes: Overall atmosphere and feel of the supplement. | #44 | 3.533 | 3.533 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #44 | 3.533 | 3.533 |
Usability: Practicality and playability at the game table. | #59 | 3.267 | 3.267 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #60 | 3.222 | 3.222 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #62 | 3.333 | 3.333 |
Overall | #72 | 3.130 | 3.130 |
Vibes: Overall atmosphere and feel of the supplement. | #92 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #46 | 3.482 | 3.636 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #47 | 3.482 | 3.636 |
Overall | #49 | 3.395 | 3.545 |
Usability: Practicality and playability at the game table. | #61 | 3.220 | 3.364 |