Play project
The Sacrificial Chambers of the Devil Blob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #49 | 3.444 | 3.444 |
Usability: Practicality and playability at the game table. | #50 | 3.333 | 3.333 |
Overall | #53 | 3.333 | 3.333 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #72 | 3.222 | 3.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like to imagine that bob is just a happy little guy. he like long walks and eating ice cream in the park XD.
He probably is, one cannot know what happens in the mind of the truly alien :)
Love the "alien chase" atmosphere!!
Every room is simple to use but has its little detail that makes it interesting, that's super cool!
Great job
Thank you!
A nice straight forward adventure!
Thank you!
I love the Voyager. Give me Elden Ring vibes. And the words Surgery Spider Swarm provoke such horrible images.
I love the Voyager. Give me Elden Ring vibes. And the words Surgery Spider Swarm provoke such horrible images.
Thank you!
Grand looking map, and like the font choice...adds to the mood
Thank you!
I love that it is sci-fi and that it has one main encounter that will hunt the PCs down, both of this qualities make your module REALLY stand out. I have to admit, in my opinion the Dungeon Key needs a bit of tweaking because in current shape it's not easy to read, it lacks a bit of flow. But what it lacks in flow it makes up for in the general vibes! As a huge horror fan I adore all the horror beats - major ones (like the severed head begging for help) and mino ones as well (the fact that Voyager will repeat the last utterance of an assimilated character is such a nice touch!)
Thank you for the feedback! With "lacking flow" do you mean that it is too wordy?
Not necessarily - I mean that there are so many different types of things that you want to convey with normal font, bold font, italics, bullet points, pointy bullet points etc. that it all seems kind of scattered, not very streamlined. I don't to sound harsh - these are amazing things that you're trying to say! But to my mind, Shadowdark is an epitome of those succint descriptions that use only the bare bones of language and leave all the rest for the GM (or PCs). On the other hand, who says that Shadowdark adventures have to follow footsteps of the style the textbook was written in? So maybe I am hyperfixating a little?
(I hope it all makes sense, English is not my first language :D)
I really like the concept of an alien ship being a dungeon, reminds me of some other fantasy novels I've read. The Voyager relentlessly pursuing the party seems like a nice horror theme monster. Not sure what level this is for, some of the DCs are pretty high and the treasure is also pretty high (if they get any). Loved the Word of Penance.
Thank you for the feedback! I completely forgot to add that, but the plan was 1-3 level, mainly because of the deadliness of the dungeon.
Love the monster and love the creepy use of the assimilation and the utterance. Very cool.
Thank you!
Really cool how the dungeon uses a single encounter to pursue you. Neat idea.
Thank you!