118 entries were submitted between 2024-08-10 04:00:00 and 2024-08-30 04:00:00. 1,578 ratings were given to 119 entries (100.0%) between 2024-08-30 04:00:00 and 2024-08-31 19:00:00. The average number of ratings per game was 13.4 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #67 | 3.133 | 3.273 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Overall | #73 | 3.104 | 3.242 |
Vibes: Overall atmosphere and feel of the supplement. | #83 | 2.959 | 3.091 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #73 | 3.046 | 3.182 |
Vibes: Overall atmosphere and feel of the supplement. | #83 | 2.959 | 3.091 |
Overall | #99 | 2.872 | 3.000 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #106 | 2.611 | 2.727 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #85 | 2.955 | 2.955 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #99 | 2.864 | 2.864 |
Overall | #105 | 2.788 | 2.788 |
Usability: Practicality and playability at the game table. | #108 | 2.545 | 2.545 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #57 | 3.286 | 3.600 |
Vibes: Overall atmosphere and feel of the supplement. | #86 | 2.921 | 3.200 |
Overall | #103 | 2.799 | 3.067 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #116 | 2.191 | 2.400 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #76 | 3.012 | 3.300 |
Vibes: Overall atmosphere and feel of the supplement. | #86 | 2.921 | 3.200 |
Overall | #87 | 2.982 | 3.267 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #91 | 3.012 | 3.300 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #41 | 3.569 | 3.727 |
Usability: Practicality and playability at the game table. | #54 | 3.307 | 3.455 |
Overall | #60 | 3.249 | 3.394 |
Vibes: Overall atmosphere and feel of the supplement. | #88 | 2.872 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #54 | 3.307 | 3.455 |
Overall | #79 | 3.046 | 3.182 |
Vibes: Overall atmosphere and feel of the supplement. | #88 | 2.872 | 3.000 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #92 | 2.959 | 3.091 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #85 | 2.929 | 2.929 |
Vibes: Overall atmosphere and feel of the supplement. | #90 | 2.857 | 2.857 |
Overall | #98 | 2.881 | 2.881 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #100 | 2.857 | 2.857 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #47 | 3.385 | 3.385 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #57 | 3.385 | 3.385 |
Overall | #65 | 3.205 | 3.205 |
Vibes: Overall atmosphere and feel of the supplement. | #91 | 2.846 | 2.846 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #60 | 3.222 | 3.222 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #62 | 3.333 | 3.333 |
Overall | #72 | 3.130 | 3.130 |
Vibes: Overall atmosphere and feel of the supplement. | #92 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #93 | 2.830 | 3.100 |
Usability: Practicality and playability at the game table. | #110 | 2.465 | 2.700 |
Overall | #115 | 2.434 | 2.667 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #117 | 2.008 | 2.200 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #81 | 2.959 | 3.091 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Overall | #100 | 2.843 | 2.970 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #102 | 2.785 | 2.909 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #54 | 3.395 | 3.545 |
Overall | #79 | 3.046 | 3.182 |
Usability: Practicality and playability at the game table. | #81 | 2.959 | 3.091 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #88 | 2.872 | 3.000 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Overall | #108 | 2.698 | 2.818 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #112 | 2.437 | 2.545 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Overall | #102 | 2.814 | 2.939 |
Usability: Practicality and playability at the game table. | #111 | 2.437 | 2.545 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Overall | #93 | 2.930 | 3.061 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Usability: Practicality and playability at the game table. | #94 | 2.785 | 2.909 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #63 | 3.307 | 3.455 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Overall | #106 | 2.756 | 2.879 |
Usability: Practicality and playability at the game table. | #115 | 2.176 | 2.273 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #88 | 3.083 | 3.083 |
Vibes: Overall atmosphere and feel of the supplement. | #100 | 2.750 | 2.750 |
Usability: Practicality and playability at the game table. | #101 | 2.667 | 2.667 |
Overall | #101 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #85 | 3.104 | 3.400 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |
Overall | #107 | 2.708 | 2.967 |
Usability: Practicality and playability at the game table. | #112 | 2.282 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #78 | 3.195 | 3.500 |
Usability: Practicality and playability at the game table. | #92 | 2.830 | 3.100 |
Overall | #95 | 2.921 | 3.200 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |