118 entries were submitted between 2024-08-10 04:00:00 and 2024-08-30 04:00:00. 1,578 ratings were given to 119 entries (100.0%) between 2024-08-30 04:00:00 and 2024-08-31 19:00:00. The average number of ratings per game was 13.4 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #33 | 3.579 | 3.579 |
Overall | #48 | 3.421 | 3.421 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #60 | 3.368 | 3.368 |
Vibes: Overall atmosphere and feel of the supplement. | #62 | 3.316 | 3.316 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #23 | 3.743 | 3.909 |
Overall | #40 | 3.482 | 3.636 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #54 | 3.395 | 3.545 |
Vibes: Overall atmosphere and feel of the supplement. | #63 | 3.307 | 3.455 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #57 | 3.286 | 3.600 |
Overall | #59 | 3.256 | 3.567 |
Vibes: Overall atmosphere and feel of the supplement. | #64 | 3.286 | 3.600 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #78 | 3.195 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #41 | 3.469 | 3.800 |
Vibes: Overall atmosphere and feel of the supplement. | #64 | 3.286 | 3.600 |
Overall | #66 | 3.195 | 3.500 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #101 | 2.830 | 3.100 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #66 | 3.250 | 3.250 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #68 | 3.250 | 3.250 |
Overall | #70 | 3.139 | 3.139 |
Usability: Practicality and playability at the game table. | #86 | 2.917 | 2.917 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #67 | 3.220 | 3.364 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Overall | #83 | 3.017 | 3.152 |
Usability: Practicality and playability at the game table. | #104 | 2.611 | 2.727 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #51 | 3.429 | 3.429 |
Vibes: Overall atmosphere and feel of the supplement. | #68 | 3.214 | 3.214 |
Overall | #78 | 3.048 | 3.048 |
Usability: Practicality and playability at the game table. | #109 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #69 | 3.200 | 3.200 |
Usability: Practicality and playability at the game table. | #89 | 2.867 | 2.867 |
Overall | #92 | 2.933 | 2.933 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #103 | 2.733 | 2.733 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #48 | 3.378 | 3.700 |
Overall | #58 | 3.256 | 3.567 |
Vibes: Overall atmosphere and feel of the supplement. | #70 | 3.195 | 3.500 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #78 | 3.195 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #70 | 3.195 | 3.500 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #85 | 3.104 | 3.400 |
Overall | #85 | 3.012 | 3.300 |
Usability: Practicality and playability at the game table. | #96 | 2.739 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #70 | 3.195 | 3.500 |
Usability: Practicality and playability at the game table. | #76 | 3.012 | 3.300 |
Overall | #90 | 2.952 | 3.233 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #105 | 2.647 | 2.900 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #45 | 3.500 | 3.500 |
Overall | #67 | 3.167 | 3.167 |
Vibes: Overall atmosphere and feel of the supplement. | #73 | 3.167 | 3.167 |
Usability: Practicality and playability at the game table. | #90 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #45 | 3.395 | 3.545 |
Overall | #73 | 3.104 | 3.242 |
Vibes: Overall atmosphere and feel of the supplement. | #74 | 3.046 | 3.182 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #97 | 2.872 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #63 | 3.307 | 3.455 |
Overall | #71 | 3.133 | 3.273 |
Usability: Practicality and playability at the game table. | #73 | 3.046 | 3.182 |
Vibes: Overall atmosphere and feel of the supplement. | #74 | 3.046 | 3.182 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #34 | 3.569 | 3.727 |
Overall | #56 | 3.278 | 3.424 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Vibes: Overall atmosphere and feel of the supplement. | #74 | 3.046 | 3.182 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #78 | 3.012 | 3.300 |
Usability: Practicality and playability at the game table. | #92 | 2.830 | 3.100 |
Overall | #103 | 2.799 | 3.067 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #108 | 2.556 | 2.800 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #78 | 3.195 | 3.500 |
Vibes: Overall atmosphere and feel of the supplement. | #78 | 3.012 | 3.300 |
Overall | #87 | 2.982 | 3.267 |
Usability: Practicality and playability at the game table. | #96 | 2.739 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #36 | 3.500 | 3.500 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #52 | 3.417 | 3.417 |
Overall | #55 | 3.306 | 3.306 |
Vibes: Overall atmosphere and feel of the supplement. | #80 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #45 | 3.500 | 3.500 |
Overall | #67 | 3.167 | 3.167 |
Usability: Practicality and playability at the game table. | #79 | 3.000 | 3.000 |
Vibes: Overall atmosphere and feel of the supplement. | #80 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #50 | 3.467 | 3.467 |
Overall | #61 | 3.222 | 3.222 |
Usability: Practicality and playability at the game table. | #63 | 3.200 | 3.200 |
Vibes: Overall atmosphere and feel of the supplement. | #80 | 3.000 | 3.000 |