118 entries were submitted between 2024-08-10 04:00:00 and 2024-08-30 04:00:00. 1,578 ratings were given to 119 entries (100.0%) between 2024-08-30 04:00:00 and 2024-08-31 19:00:00. The average number of ratings per game was 13.4 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #58 | 3.378 | 3.700 |
Usability: Practicality and playability at the game table. | #70 | 3.104 | 3.400 |
Overall | #76 | 3.073 | 3.367 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #94 | 2.921 | 3.200 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |
Overall | #110 | 2.647 | 2.900 |
Usability: Practicality and playability at the game table. | #112 | 2.282 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #64 | 3.195 | 3.500 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #66 | 3.286 | 3.600 |
Overall | #76 | 3.073 | 3.367 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #40 | 3.482 | 3.636 |
Overall | #79 | 3.046 | 3.182 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #92 | 2.959 | 3.091 |
Vibes: Overall atmosphere and feel of the supplement. | #106 | 2.698 | 2.818 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #81 | 2.959 | 3.091 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #83 | 3.133 | 3.273 |
Overall | #93 | 2.930 | 3.061 |
Vibes: Overall atmosphere and feel of the supplement. | #106 | 2.698 | 2.818 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #50 | 3.333 | 3.333 |
Overall | #82 | 3.028 | 3.028 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #88 | 3.083 | 3.083 |
Vibes: Overall atmosphere and feel of the supplement. | #108 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #70 | 3.104 | 3.400 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #94 | 2.921 | 3.200 |
Overall | #97 | 2.891 | 3.167 |
Vibes: Overall atmosphere and feel of the supplement. | #109 | 2.647 | 2.900 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #61 | 3.357 | 3.357 |
Usability: Practicality and playability at the game table. | #79 | 3.000 | 3.000 |
Overall | #86 | 3.000 | 3.000 |
Vibes: Overall atmosphere and feel of the supplement. | #110 | 2.643 | 2.643 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #96 | 2.739 | 3.000 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #108 | 2.556 | 2.800 |
Vibes: Overall atmosphere and feel of the supplement. | #111 | 2.556 | 2.800 |
Overall | #111 | 2.617 | 2.867 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #58 | 3.378 | 3.700 |
Usability: Practicality and playability at the game table. | #76 | 3.012 | 3.300 |
Overall | #89 | 2.982 | 3.267 |
Vibes: Overall atmosphere and feel of the supplement. | #111 | 2.556 | 2.800 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #96 | 2.739 | 3.000 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #108 | 2.556 | 2.800 |
Overall | #112 | 2.586 | 2.833 |
Vibes: Overall atmosphere and feel of the supplement. | #113 | 2.465 | 2.700 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #94 | 2.921 | 3.200 |
Usability: Practicality and playability at the game table. | #112 | 2.282 | 2.500 |
Vibes: Overall atmosphere and feel of the supplement. | #114 | 2.282 | 2.500 |
Overall | #114 | 2.495 | 2.733 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #85 | 3.104 | 3.400 |
Vibes: Overall atmosphere and feel of the supplement. | #115 | 2.100 | 2.300 |
Overall | #116 | 2.373 | 2.600 |
Usability: Practicality and playability at the game table. | #118 | 1.917 | 2.100 |
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #73 | 3.046 | 3.182 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #112 | 2.437 | 2.545 |
Overall | #113 | 2.524 | 2.636 |
Vibes: Overall atmosphere and feel of the supplement. | #116 | 2.089 | 2.182 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #112 | 2.437 | 2.545 |
Vibes: Overall atmosphere and feel of the supplement. | #117 | 1.915 | 2.000 |
Usability: Practicality and playability at the game table. | #117 | 2.002 | 2.091 |
Overall | #117 | 2.118 | 2.212 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #115 | 2.316 | 2.316 |
Usability: Practicality and playability at the game table. | #116 | 2.158 | 2.158 |
Vibes: Overall atmosphere and feel of the supplement. | #118 | 1.737 | 1.737 |
Overall | #118 | 2.070 | 2.070 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #119 | 0.289 | 1.000 |
Vibes: Overall atmosphere and feel of the supplement. | #119 | 0.289 | 1.000 |
Usability: Practicality and playability at the game table. | #119 | 0.289 | 1.000 |
Overall | #119 | 0.289 | 1.000 |