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A jam submission

Children of the BatView project page

A shadowdark adventure where characters must confront the ancient bat cult.
Submitted by JD Eaton — 16 days, 2 hours before the deadline
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Children of the Bat's itch.io page

Results

CriteriaRankScore*Raw Score
Inspiration: Effective use of assigned "Weird Tales" cover elements.#613.3573.357
Usability: Practicality and playability at the game table.#793.0003.000
Overall#863.0003.000
Vibes: Overall atmosphere and feel of the supplement.#1102.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the goth girls on the cover.

Submitted

That opening image was striking! eek!

Submitted

I really liked the table for the library, I also thought the epilogue was nice feature to wrap up the adventure. Great work!

Submitted(+1)

Love the maps, especially the maps, especially the library.

Submitted(+1)

Saving the elders daughter felt a little to uninspired, I did like leaning into the title and making a Bat God. Would have loved a more Shadowdark-y layout to give it the feel. Love, love, LOVE the library!

Submitted(+1)

I liked the concept and story ideas, and it's nice to see an adventure designed for some leveled-up characters. The tables are nicely designed, and quite useful. The art chosen clashes and stands out a bit, and the map is very railroady with not much opportunity for exploration. My biggest criticism is that there is a treasure item that effectively eliminates the challenge of darkness by giving a player echolocation: a cardinal sin for Shadowdark adventure design. The drawback designed to counterbalance this (light sensitivity) is minor and lacks teeth. A nice read overall, despite its few flaws which are easily overlooked. It's easy enough to run the adventure without including the echolocation item, and the layout is clean and easy to follow.

Developer

Thank you for your feedback.

I have no art talent whatsoever and had to use AI-generated art.  I have different visions of what I would like the art to look like but I can only program AI to do so much.  I have never played Shadowdark I did not know that seeing in the dark was a cardinal sin, but it can be easily tweaked by whomever is DMing the game.  If I had a better map maker I would have laid out the rooms as a more cave-like system—my first go as a game maker.  Thank you very much I appreciate the thoughts and will have to make the appropriate changes if I produce more shadowdark games.