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A jam submission

Leg DayView game page

Platformer where you take customers to their destination while Bunny hopping to gain speed
Submitted by JoeyChimney — 4 minutes, 11 seconds before the deadline
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Leg Day's itch.io page

Results

CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#14.0004.000
Unexpected or surprising elements in the game#14.2504.250
Were game visuals true to the N64 style#54.0004.000
Overall#53.7923.792
How well did the game follow the theme#64.0004.000
Cohesiveness of game elements#73.5003.500
Quality and fit of sounds and sound effects to the game#83.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

This is hands down the strangest game in the game jam. lol. Fits the N64 vibe well, but I had a really hard time with the controls. The tutorial in the first level was kind of confusing. It is super hard to hit the platforms, making the game kind of difficult. I really enjoyed the noodley arms, and leg muscles on the character. Great job overall!

Developer (1 edit)

Thanks for playing!


Appreciate the feedback, yeah the game really should have a more clear tutorial, bunny hopping is kind of confusing as an intentional game mechanic.


I definitely struggle with balancing difficulty in the platofrming games I make lol, I have had this happen in the past on another game I designed the levels for.  Il figure it out eventually lmao

thanks for your time!

Submitted(+1)

Loved the overall style of this and how bizarre it is overall, but found the gameplay to be really frustrating/unforgiving. The levels could use either checkpoints or the respawn mechanic could put you back at the place you last jumped from.


Cracked me up at the end of the first level when the guy starts slamming hot dogs lol

Developer

Thank you for playing! Checkpoints were intended to be included in the game, however We were unable to add them sufficiently because I had a power outage prior to the end of the game jam! I believe there is one checkpoint on one of the routes on level 2 if I remember correctly. That was one thing i really wish I got added in time!


Appreciate your time, thanks for playing!

Submitted(+1)

Of all the games I have played, this is one of them. I have some feedback:

- The animations/textures are awesome

- Movement is tricky but satisfying

- I got to the hotdog stand in level 1. is that the end? I tried to beat level 2, but it was too difficult for me.

- Why is there a framerate option in an N64-style game? If you want to stay true to the style, it should be 30, or maybe 60 max

- Is this a development build? There are errors being shown in the top-left corner of the screen. The build size is also disproportionately large for what it is.

Developer

Thanks for playing! yes it was a dev build unfortunately we had to rush to get it out due to power outage!

the hotdog stand is the end of level 1, you can talk to the customer again to let him eat his hot dogs.

Lots of things ended up unfinished such as:

-Levels leading you to the next level

-The character in level 3 being completely changed last second due to a bug,

-No escape pause menu to let you get back to the main menu or your settings in a traditional matter.


However I am happy with the results we ended up with, our first game jam ever, and our pipeline we used for asset creation went smoothly with a relatively small amount of issues barring the character on the last level. I appreciate your time, thanks for playing!