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A jam submission

HalyxView game page

Half-Life 2 bug turned into a core mechanic, made for WOWIE! JAM 2.0
Submitted by Arcy (@arcywastooshort) — 14 hours, 11 minutes before the deadline
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Halyx's itch.io page

Results

CriteriaRankScore*Raw Score
WOWIE! (Overall)#84.1564.156
Fun#94.2224.222
Topic#104.2224.222
Creativity#273.9333.933
Sound#293.6893.689
Visuals#334.0674.067
Simplicity#603.8893.889

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 16 to 1 of 36 · Previous page · First page
Submitted(+1)

This is a pretty good game if a Half Life Bug became a game mechanic. I had fun, hopefully I can play all the levels off stream :) Some levels can be tricky though. Especially if you dont have two cubes with you that you can jump on

Submitted(+1)

Throwing yourself across the map with a cup is funny. Also thanks for the sprint.

Submitted(+1)

Also another Portal-Esque game, but at the same time absolutely different and fresh! Loved playing it :-) Here you have it, my 5/5!

Submitted(+1)

Amazing submission! One of the best I have played!
Clean visual, soothing atmosphere and nice challenging puzzles.


Only time I got a bit frustrated is when you had to fly/glitch high up but because you have to look down you can't see the translucent wall behind you that will make you drop the crate if you press space once too much after doing a complex puzzle. I probably would have made it a solid so you cannot fly higher but don't drop the crate, but maybe I'm missing something.

Submitted(+1)

Awesome game! I liked the first glitch especially

Submitted(+1)

Very interesting concept and a great looking game! I love the mechanics!

(Could you rate my game? :D)

Submitted(+1)

The best game yet.

You. Have. To. Play. It.

The atmosphere is spot on, the glitch is super fun and the end is challenging! I also love the fake midway ;D

Keep up the great work!

Submitted(+1)

Your game is good, how ever so heavy to download :)

Developer(+1)

In retrospect, I should've just used URP instead of HDRP for this project. It would've taken way less space then :p

Submitted(+1)

That was fun ! I was a bit scared at firts because I don't know any of the common glitches and all...but I didn't struggle much !
Visuals were simple and on point, sound design too...I enjoyed the experience !

Submitted(+1)

I already know this glitch from plenty of gmod back in the days. We though about making a game around it as well at first ^^

Honestly the best entry I've rated so far. The atmosphere is spot on. It feels incomplete without being crude or shoving it in your face. The puzzles are clever and the red/blue walls mechanic is well thought. The music and sounds also compliment well the visuals.

Unfortunately, I couldn't manage to 'Think outside the box' :-)

Developer (1 edit)

Thank you!

[SPOILER BELOW]

 One of the walls was fake :p You didn't miss out much, only a flappy bird type room at the end

Submitted(+1)

This is really cool, love that you also included the whole getting momentum by pushing the box into you aswell. One thing is I would keep the buttons consistent, I spent a few minutes putting boxes on the big button only to realise its a button you have to press. I really like this game, accelerated backhop game when? :D

Developer(+1)

Soon™? Might aswell port the whole source engine to unity at this point lol

Submitted(+1)

The visuals and atmosphere you created are extremely well done. And we did have a lot of the same ideas! Maybe that made it easier for me. Great work!

Submitted(+1)

Great game, love the visuals, gets a bit difficult at a point though.

Submitted(+1)

Funny concept, but you could explain it for people that don't know about that bug. I got to the part where you have to throw the crate onto the button, but I fell back into the hole when trying to get another crate (and stopped playing). Don't make it too difficult when it doesn't need to be, then the game just becomes frustrating.

The motion blur was also bad, but luckily there was a toggle in the optionsmenu. Perhaps you can also improve the controls, the movement isn't very precise and hold LMB should be press once to pick up and once more to drop (just like in half-life).

Developer

Yeah, maybe the gif in the game description isn't the best explanation of the mechanic, I should've put something in the game. Also I didn't think it was that difficult, I had 2 players playtest it before release (one of which didn't know the half life glitch) and they managed fine. Welp, thanks for the feedback, I'm gonna play your game now

Submitted

The mechanic wasn't that difficult to figure out, but it was very easy to fall back into the hole because you have to jump over it to another part to get a crate. That's the part that is difficult (and frustrating).

Submitted(+1)

Cool game, but it was very difficult for me to use a bug with a mug.

Submitted(+1)

I like the game, espacially the graphics looks simple and clean! :))

My Game: The Square 

Viewing comments 16 to 1 of 36 · Previous page · First page